Awwww thank you! lol, I'm so glad my game about my own Very Specific Favorite Character Types has been able to reach a non-traditional VN reader as well, and that you're excited for the next story in this universe. I'm very slowly working towards it (it's a far bigger project than before), but I hope you'll come back and read it once I have more of it out as well!
shibalist
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Thank you very much for both your rating and your thoughts! I'm really glad Yrsa has been such a relatable protagonist, and I really do think it's worth telling stories with less common main character types (I also like fantasy worldbuilding, so I hope the next game will also pay off with the daimon details :D )
Thank you so much for giving your story! When I came up with the concept for Yrsa Major, a significant part of it was drawn from my experiences of feeling like there was One Right Way to be considered a woman, and I wasn't fulfilling it. (I also completely understand the experience of looking at pretty women's shoes and sighing, because big square feet.) So I wanted to put a little of my feelings into this story and push it out there for whoever needed it, but wow, I hadn't expected it to be so on-the-nose for someone else's experiences.
(Thinking about it, Yrsa probably DOES just buy men's boots, or gets them tailored/alchemized to fit her size if she has some extra income... but would she, considering how much of her money goes towards helping the village......)
Hearing that it resonated with you so much is really humbling, honestly. It also makes me feel like I definitely need to keep moving forward with stories of "women who feel like they're bad at being women and who are still worthy of love". But that aside, you'll definitely see Yrsa and Uribel again in the next game in this universe, Heart Sigil Elchemia! I hope that the future stories I tell can be just as cathartic to you and others who may need them :D
Awwww thank you for your appreciation of their story! It was definitely one that I felt strongly about writing, especially since so many stories tend to make one party change who they are in response to trauma, and I wanted to go the absolute opposite direction. I've been very glad to see everyone enjoying it so much!
I also just loved putting all of the cutest unconventional NPC tropes I could think of into this, so I'm glad they stood out 8D I loved writing Marcia as well as Olayn - maybe I just like writing old people who don't give a shit? But yes, sometimes we just want a cute and healing story, so I'm glad I was able to provide!
Writing stories is just hard in general, admittedly, but I'm always very happy to hear that people have engaged with my story in ways that've helped them :D
I'm planning for Heart Sigil Elchemia to be paid eventually, given the scope of work that will need to go into it, but I'd like to release a pretty significant amount of content in either the extended demo (or even a full-ass free route) before that happens! So keep an eye out :o
Thank you so much for appreciating their relationship! I had a lot of fun writing Yrsa's gruff strength and Uribel's kindness.
And the answer to your question is both, actually :) I've just released a demo for Heart Sigil Elchemia, the main game of the series, where some familiar characters will make a reappearance. If you'd like, check it out and let me know what you think!
Oh gosh, thank you for doing such a comprehensive playthrough and for your observations on all of the things you enjoyed - I'm very glad to see you appreciated the characters and the overall tone of the story! I haven't had enough time to sit down and watch the videos recently, but I'll definitely make a note to do so. Thanks again for playing!
Thank you for sharing your experiences! I'm really quite honored to hear that my game helped you figure out some of your own thoughts regarding femininity, since that's a concept I've always been fascinated by, and always wanted to explore, in the context of love and romance. (Also, older men who can be soft and supportive are Very Good.)
I hope to write more stories in the future that provide just as interesting approaches to gender roles and character interactions, so I really appreciate your feedback, and I hope you'll enjoy them just as much!
Good lord this game was so cute - the art direction, Coco stickers, backgrounds, and character expressions all sold this as a heartwarming and adorably lighthearted story. (AND THEIR GODDAMN ROOMS.) I also just really enjoyed all of the random conversations with friends and other LIs interspersed throughout the route; it felt really natural and fluffy.
There were some things I noticed about the UI that could be polished, though, and I wanted to list them in case you guys needed feedback for future versions!
- Whenever dialogue shows up, MC's portrait will show up even if the speaker is someone else. This caused me confusion at the start of the game, when I didn't instinctively know what the MC's name was - so I kept getting the impression that the MC was speaking even when it was Robin or Faye, because her portrait appeared.
- Whenever character expressions are changing on screen, the entire dialogue box will be cleared for .3 seconds before text/speaker pops in again. This can be distracting, especially when MC's portrait disappears and reappears each time the other character onscreen has an expression change.
- The "Affection checker" box is great! But I notice that whenever I'm in the affection checker, right-clicking opens the save menu, and closing the save menu keeps me in the affection checker menu. I eventually got used to manually closing the affection checker, but it felt oddly obtuse to me, because I usually assume that right-clicking exits out of any menu I have open.
Good luck on future development of this game! I'd love to see where it goes with the other LIs, especially Nico (that brat).
This game was an incredible experience in "nani the fuck?" - my eyebrows kept going higher and higher as I read on.
I felt as if I probably should've expected something, but I was already so creeped out by Doyle's focus and behavior (and by the claustrophobic way that Leah interacted with all of the characters) that I was entirely willing to believe the "initial" twist. Which, of course, left me open to the real twist - which was the point.
After that, although there were some issues with the UI, once I managed to get onto "Doyle's path" proper it really felt like a fitting way to resolve the story I'd already gotten invested in, so I'm very glad you included the extra endings there as well. Everyone in this story is so complicated that it'll definitely take me some time to think through it, but I really enjoyed the way they were written!
Yessss that's exactly what I hoped to achieve with this game, so thank you for appreciating it! I really like the stories that can be told from different types of female perspectives, especially women who don't fit traditional molds of femininity and love interests who are interested in different dynamics in their romance. All of them still deserve love, and I hope to write more unique relationships going forward!