Good lord this game was so cute - the art direction, Coco stickers, backgrounds, and character expressions all sold this as a heartwarming and adorably lighthearted story. (AND THEIR GODDAMN ROOMS.) I also just really enjoyed all of the random conversations with friends and other LIs interspersed throughout the route; it felt really natural and fluffy.
There were some things I noticed about the UI that could be polished, though, and I wanted to list them in case you guys needed feedback for future versions!
- Whenever dialogue shows up, MC's portrait will show up even if the speaker is someone else. This caused me confusion at the start of the game, when I didn't instinctively know what the MC's name was - so I kept getting the impression that the MC was speaking even when it was Robin or Faye, because her portrait appeared.
- Whenever character expressions are changing on screen, the entire dialogue box will be cleared for .3 seconds before text/speaker pops in again. This can be distracting, especially when MC's portrait disappears and reappears each time the other character onscreen has an expression change.
- The "Affection checker" box is great! But I notice that whenever I'm in the affection checker, right-clicking opens the save menu, and closing the save menu keeps me in the affection checker menu. I eventually got used to manually closing the affection checker, but it felt oddly obtuse to me, because I usually assume that right-clicking exits out of any menu I have open.
Good luck on future development of this game! I'd love to see where it goes with the other LIs, especially Nico (that brat).