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(+1)

I just tried it out, but couldn't get past the first boss. (I should note I'm not super good at these)

I picked Yvellin, because I had read the witch was too hard, but even as the knight dying was often. (Poison and Bleeding states contributed greatly to that.) It took quite a long time for me to find money to buy something, same with AP. 

I often resetted right away if the first event was negative (and it was 60% of the time). It felt like at the beginning there were so many negative events, that I stopped trying at some points. I bought an item that had a 50% chance of curing of some (all) states. It of course didn't work and I wasted pretty much 50% of my money on it. Considering you can't enter a fight without getting poisoned or wounded, I would suggest to leave the chance out of it and to let me cure these.

Anyway that said, I really liked the artwork you did for this. And the concept is super cool too. :)

(+1)

Thanks for playing. The first boss is definitely a bit of a gate check. I am planning to tweak the success/failure formula significantly to feel less random, since getting constant negative results is frustrating (I also saw a playthrough, were they kept getting all successes, so a bit too much RNG). There are other items that will cure each status effect, and they should drop pretty regularly from monsters who deal it, but again RNG, so I'll look into that. Money is pretty slow coming early on, and I think I should just have all traders allow you to sell, since it's mostly just annoying to find a trader and not have enough to purchase anything.
In any case, thanks for the feedback!