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Thanks for playing. The first boss is definitely a bit of a gate check. I am planning to tweak the success/failure formula significantly to feel less random, since getting constant negative results is frustrating (I also saw a playthrough, were they kept getting all successes, so a bit too much RNG). There are other items that will cure each status effect, and they should drop pretty regularly from monsters who deal it, but again RNG, so I'll look into that. Money is pretty slow coming early on, and I think I should just have all traders allow you to sell, since it's mostly just annoying to find a trader and not have enough to purchase anything.
In any case, thanks for the feedback!