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Enemy AI and pathfinding are definitely on the list of things I want to fix in time.

The Fallen ending is one of them. There are a few more currently in-game and a few more are planned in the future. Not going to spoil the fun though.

(-1)

Awesome, thanks.

Do you think it ended for me because I died (was standing too close when the dialogue ended)? Or was it a bug?

If you had died, you would have been sent to the entrance of a new dungeon. The ending is working as intended.