Really nice game, had some fun with it but it became a click-fest really fast once you reveal more chunks of the map. Overall it's a great game, but I don't know if it counts as relevant to the image given. Good luck.
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Hey Local, glad you made this great game. Still curse you every night about the damn trademarks ;)
You made an excellent twist to the Bomb Shelters (TM). Overall a very nice game.
Good luck ^-^
Very nice work w84! I love how it turned out. Hope you get a nice placement. My only complaint is the choice of platform. I guess most people don't have access to an OUYA or an emulator so play it on. Still a very nice game. Loved watching you make it. Good luck ^-^
Enemy AI and pathfinding are definitely on the list of things I want to fix in time.
The Fallen ending is one of them. There are a few more currently in-game and a few more are planned in the future. Not going to spoil the fun though.
I'm generating procedural levels by using an algorithm I found on an encoding and error correction document, translated from japanese, which featured a fairly complex explanation on how to practise the dark arts. This morning I got the green light from the graphic designer, who made the famicart, so I guess I'll be continuing to work on this tomorrow. I'm planing for a top-down dungeon crawler, where you gradually reveal the map through the magic of scanlines and have to defeat three bosses in order to save your friends. I think that's explanatory enough...