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(+1)

Well, I'm sorry that you didn't like the game :(

I'll try to answer quickly to some points:

- "stop caring about the art". You might not believe it and you're free to not believe it but I put a LOT of effort on this game. So if you think I just made it quickly without passion you're wrong since I even wrote myself 1/3 of the game (with a proofreader help of course). Probably this is worse for you since if a game I put so much passion is so mediocre (in your opinion) then I'm doomed lol

- good storytelling or good sales: who said are independent? since I'm on the "other side" of the fence and I know exactly how much each game made I can tell you that you simply CAN'T have good sales with bad storytelling. An exception could be SOTW where there was so much RPG gameplay that some people might have bought it for that, rather than the story.

- you mention you follow me from Heileen times, and I thank you for that :) however I am wondering... you say that I am always declining, I can't believe you think that Heileen series had better writing than this game, right?

- Zachary and Valery are liars. THEY say they're centuries old ;) Remember how they're lying to the main character of Cursed Land about why they're helping the whole time? That is just one of their lies, not a plot hole.

As I said I'm sorry that you didn't like it - my goal is to make stories that people like (maybe even love but probably that's asking too much). However you can imagine that as author, I need to view the whole picture. I had a lot of people tell me all different things: SOTW is much better than Loren, Loren is much better than SOTW. Cursed Lands is my best game, more than Loren. SOTW is better than Cursed Lands. Insert any other combo here :P

So I have to accept that I can't make a game that everyone will like and for sure depending on people's tastes, some will like certain games and others will like other games. But I acknowledge when I didn't do a good job, when for some games I never got so many positive comments or when sales weren't that great (QoT or Amber for example). If you criticized those two games I would have to agree sadly. But this one? It's got a lot of praise/positive reviews, and it's doing better than all the games released in last 6-7 years. Especially in a indieapocalypse climate like this one, it doesn't happen randomly, believe me :) Thanks

(1 edit) (+2)

I feel I need to clarify some things as I'm afraid the conclusion may not have come across as intended.  I did not mean to suggest that you were making games to make a quick buck but rather was trying to imply that the focus of your games feels like it's shifting away from telling a compelling story with strongly-defined characters to games where the characters lack definition and bleed into each other and the story takes second stage to gameplay concepts like open world and isometric maps.  It also feels sometimes like you're trying too hard to make sure that everybody will be happy that you don't take any risks with the characters and let them actually take a stand, but instead they settle in to a kind of default, anodyne state so that someone won't object to the character.  It's like we want the characterization to be as loud as Sylrissa but instead we get Elenor at the start of Loren, too afraid to speak her own mind even when Loren is in trouble.  We definitely bear witness to the effort that goes into making the games and enjoy seeing them develop, but it feels like the time and effort goes more into the visual aspect of the game and the novel ends up lacking.  That perhaps instead of polishing the characters and the story structure instead the UI is polished and some gameplay element is fine tuned.  As someone who has been playing visual novels since before Ren'py was even a twinkle in pytom's eye, I have fallen in love with various characters and come to hate other characters for what they have done and have stayed up late into the night because I simply could not wait until morning to see what was going to happen next.  Even if you decry the writing in Heileen, those characters were well-defined, you could tell who was talking without needing to see the image on screen or the nametag because they each spoke with their own voice (and occasionally with an accent as well).  Even if the elements could be a bit goofy at times we relished that goofiness and waited eagerly for what zaniness would come next.  To put it another way, if you play Cursed Lands, it feels more like you're reading Jariel's diary rather than experiencing it yourself (and what would Seasons of the Wolf have been like if we simply started out with Jariel's diary and never saw any more).  You're told what's happening but it doesn't really feel like you're part of the scene and it doesn't really matter anyway because every person who talks sounds just like Jariel.  Take, for example, the scene where you help with the assassination.  Nowhere do we really feel anything from lasagna; it's just something that happens and oh yeah I suppose we could go kill that person, oh yeah let's kill that boy too, even if he's innocent, he's a witness and I haven't had my morning cup of coffee yet.  Or how we simply left Galan rotting in a prison for what felt like weeks when we thought he was going to be executed but nobody cares until hey the timer says we should go pick him up, hope he's still alive.  The point is that the writing and the characters have taken a back seat to the gameplay which makes me feel like I'm role-playing a crazy person.  Yes, the older games certainly didn't have the odds and ends that you've learned how to do in Ren'py as you've continued to grow as a developer and as you move in the lifecycle of a game from copying and pasting into early builds elements from previous games on to new features that are unique to this particular game and I personally applaud and respect that; it's wonderful that you get better and better in those regards.  It's just that it feels like they have taken your focus and attention away from what really is the core of a visual novel or RPG: the characters and the story.  Having a well-polished game with unique gameplay not found in other Ren'py games can make the game stand out and can help with sales and there are many, many people who would buy and play through these games for that alone (like how people on Steam will reject RPGMaker games unless they are 100% custom assets), but without the deep characters and without a story that grabs you, drags you in, and holds on to you, it's just not a Winter Wolves game.  Nobody is denying that you put a great deal of effort into your games; it shows in the gameplay.  We just wish it showed in the story and the characters.

(+1)

Ah OK sorry if I misunderstood :) As I posted in my forums in this specific game I think allowing full customization to the character might have been the cause, since for a writer (even if I didn't write most of the story) is much easier to write if you have a specific character with past history than trying to write a story that fits both an human, elf, dwarf, etc. Under this aspect I think it's honestly too hard to have a game with a gameplay like open world + full character customization and also write a very compelling story (since I'm limited by the gameplay/system). I feel only if I'll make again VNs for example like Bionic Heart I can concentrate fully on the story without being constricted by gameplay. Thanks

Hi, I read a little bit of the criticism that was told here, I haven't played the game yet mostly because after reading I am hesitant. I can totally accept the fact when you making a fully customizable character it's hard to make a really good story since you have to make sure the character's writing can fit any background, unlike in the loren game where your character each had their own name and story. Anyway, I am just curious because what's making hesitant is this part "our customizable choices don't seem to make a difference". One thing I never liked in an VN is when we are given choices in any situation either in character customization or dialogue, but it doesn't actually have any real impact to the story, because in that way that is just called empty choices for the sake of being able to choose something. Is that truly the case in this game? 

There are several points during the story where several parts change based on the job/race/gender/etc.

An example (copy directly the game code):

    if pprofession == "merchant":
        mc "Yes, I know a thing or two about that.  Transporting goods is costly, and transporting fresh fruit and vegetables is both costly and difficult."
        das "Speaking from experience?"
        mc "I was a merchant, once upon a time, before I got caught up in this vampire-hunting business."
        das "So, you know."
    else:
        das "After all, fresh fruit doesn't keep very long.  Most of it would probably be bruised and over-ripe by the time you hauled it from Grimoire to Hammerhands."

and so on. The whole plot is full of alternative texts depending on your choices. Of course are mostly different texts.

oooh ok, then that is pretty normal and fine. Hmm... then honestly I think the person that criticized about that before was probably too much of a fan, that they forgot that most games when giving customize like that, the choices just give different dialogue text, nothing huge.  XDD

Thanks for replying, I think I will by for sure~~ I always loved the games, for both the story and rpg~~

simple but fun, and honestly I felt loren although was very good was missing a lot of writing so I think I will love this one if it has a loot of writing.

So I want to make one more post here since I have now finished the game, and I want to make it here because I do have some honest critiques and I don't think making another thread would be right. So... first of all, I liked the story of the game a lot, I feel the characters were all likeable, my main character was likeable, i really liked the way the story went. I also liked all the side missions and just a lot more options. I felt when it came down to having more options and customization I felt definitely you have done that right in this game. One thing I felt that was actually a downgrade compared to previous games was definitely the battles.... like the battles just didn't feel good in my opinion, I definitely preferred the previous games when it came to fighting, It would have been nice too if class for the main character didn't depend on his job, the job I thought would just give a nice special talent and some background story. Music and art was great! I always liked the music and art anyway so I knew that wouldn't be in issue.. oh my gosh, thank you for making the naga twins and letting us romance them!! Enok was my bae~~~~~ Cute but manly and... just hit everything right for me, oh gosh if you ever made a visual novel with him I would definitely love that!!

Ok now I have mixed feelings about this last thing, it was the writing like the other person said was a  bit tooo... how to say... like I liked how detail everyone talked about things, I really did, I felt I learned a lot of different perspectives however.... it was kind of something I often skipped when characters I didn't like thaaaat much (like the merchants, or some of the love interests that weren't on my radar) would speak a lot. I think you kind of overdid their dialogue a little bit. maybe should have given more dialogue to people that you were building better relationships with I don't know, but by the end I just got so bored of everyone else talking and just wanted to see Enok and I usually am not like that because I always enjoy reading everything in visual novels or games, but the dialogues were too long almost like really long monologues. Yea... anyway just that part of the writing and the battles were the two things I felt could have been done slightly better.

I just want to mention though, I don't mean the writing was bad, I really enjoyed what everyone was saying, I definitely felt the characters had much more of a characterization then previous games, since in previous games they didn't talk enough for me and I really did enjoy what everyone was saying and all went well with the story, it was just that more towards the end it kind of got a bit like... ok ok I don't need everyone giving me some moral lesson everytime i visit them lol.


However, besides those two honestly not that big of critiques, very nice and simple game! Was mostly what I expected with just a bit more~ loved the story and the options.

SPOILER!!!!

I did like that this was basically like before loren game, like a prequel, nice touch!

(+2)

Thanks for the review. I wrote the two Nagas (Enok/Sylrissa) and some bonus scenes only. For an idea of how future games story/writing will be you should check Planet Stronghold 2 since I wrote that completely myself :)

oooh nice i will have to check it out because enok and sylrissa was like the most perfect characters for me, like my gosh, I loved them!!

Thanks, glad to hear it!