yep 100% agreed and i loved dramatical murdered and most of the other games made by the company (lamento: beyond the void being also on the top) played the afterstory game too ~~~
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lol now it is my turn to say i agree hahah, i am sorry voice actor for kenta because i know you did many games including one of the ones i "kind of " like called camp buddy (a bit pricey but definitely worth it's price for everything they give in game), but i am sorry the voice is just so lack luster. I am not a voice acting critic at all, but every time i hear i just feel so turned off lol and just something feels so lacking in the voice.... like the best way i can explain it is like how with music there will be usually changes in tones, speed and sound dynamics, it's like listening to song that doesn't change any of those and just completely the same throughout.
yikes the mc voice, I can totally see why it was chosen, and it was done very well. this is just my honest opinion but it don't like it XD I was hoping something a bit more boyish and somewhat cute. however I am leaving this comment because you guys really were super considerate in allowing us to directly choose the sound lvl of certain voices or to just turn off some completely! that was really nice and considerate to people that may not agree with certain voice actors/actresses.
btw i just want to add, please note this is all just my honest opinion. I am not trying to dissuade people who actually may find honest interest in this game for what it is. I just basically trying to warn those who may be of my similar taste and expected a bit more than what was given.
uuh, hm, was this suppose to be a comedy? I mean if so then cool! it was definitely funny. The versatile for all characters was definitely interesting, very rare for a bl games to have all completely versatile characters. Honestly the writing wasn't bad either (especially if it was meant to be a comedy). however the pacing really felt rushed, like i get it is fully voiced acted and the art is of course took time, but like the pacing was soo... not worth $20... I hate to say that, but for $20 visual novel, I expect at least a good solid story with good pacing. It was very weird for each of the character's individual story just be fully told after you have sex with your first love interest choice... then after it's like rushing to a conclusion.... Then the supposedly dramatic/sad relationship deepening moment is done almost all the same for each character in almost exactly same poses..
Ok anyway, overall if anyone is looking to buy this game, there is a pretty interesting story for each character but don't expect it to unfold in the game, it is just told to you in one scene. If you are buying this just for the sex and quick romances then this game is probably not the best, the sex is very quick even though for a visual novel all you have to do is do narrative of what's going etc, so not sure why that was rushed. Definitely other games that have more intense and longer sex scenes. However this one still at least does that.
So basically only buy this game if just really really like the look of each characters and love seeing bunch of quick sex scenes. oh I will say the voices of each incubi is pretty good. main character, i didn't expect much since i played camp buddy and well not sure why the voice acting was much more bland here, in camp buddy the same voice actor had a lot more personality. maybe because older game?? so yea, you have been warned, so make sure this is what you are looking for so you don't get disappointed xD
yea I saw that they made an update announcement 59 days ago. However I don't believe it that they will really be working that hard on it, since quite a few people asked about the expansion and they received no reply xD If you guys are reading this, the yes, I do think need to be more vocal about your plan with this game and not about a new game lol
here if it helps to give some advice~ try to remember the main character is not you and you are watching a story go down. so if you think about it like that it may not matter what the lovers are like xD for example the lovers in Chasing the Stars weren't my type but I still played because I wanted to see the story. However if I played an otome type game where the main character is meant to be mostly blank without their own story then I am very picky on the type of lovers I have to pick on.
haha, of course this is just how I feel about things but I wanted to share since could help you make a decision~
I played this creator's other game Chasing the stars and I will say their writing was really good. I felt attached to the main character. The story was decent and the love interests all felt different and unique, like you really wanted to see how it works with each of them.
I like the extra stats thing actually having an effect. you guys say that is part of the game already but it must be super hidden or something... unless it was added in the 1.3 delay version. it is good you guys did mention still working on the game because I thought totally gave up on it XD
lastly, i think if anything the story needs the regular scenes to have more writing with more emotional value attached to them, since every scene I always feel either rushed or something was missing. I see there was effort to make us feel emotionally attached, but the thing with the parents was just thrown in for like one scene, barely talked about much again. The ex-boyfriend thing wasn't really touched upon much outside the fact that we know the MC had an ex-boyfriend and the relationship didn't end well. We get just a lot of basic background info but nothing is really getting as in depth as it should.
Even with the boyfriend, the most emotional route with has only so far been the base boyfriend route. while the rest has been just not as fleshed out feeling. Actually now that I think about it, I feel the base boyfriend route had the best writing and story overall compared to all the other.
anyway, I'm sure you guys got a lot of complaints about random certain stuff but that's mostly because people just want to see the game become something better. I really suggest focus on the writing more since write now it doesn't feel like a lot of heart was put into it. There is a game on here called The Pretender's Guild, it is free and I must say the writing there I could feel so emotionally attached to each character.
have sex with him once, just to loose his virginity, then try to feed or give him water while he isn't hungry nor thirsty which will make him say f you , after 4th will cause the guy to get mad and call the monsters
So I want to make one more post here since I have now finished the game, and I want to make it here because I do have some honest critiques and I don't think making another thread would be right. So... first of all, I liked the story of the game a lot, I feel the characters were all likeable, my main character was likeable, i really liked the way the story went. I also liked all the side missions and just a lot more options. I felt when it came down to having more options and customization I felt definitely you have done that right in this game. One thing I felt that was actually a downgrade compared to previous games was definitely the battles.... like the battles just didn't feel good in my opinion, I definitely preferred the previous games when it came to fighting, It would have been nice too if class for the main character didn't depend on his job, the job I thought would just give a nice special talent and some background story. Music and art was great! I always liked the music and art anyway so I knew that wouldn't be in issue.. oh my gosh, thank you for making the naga twins and letting us romance them!! Enok was my bae~~~~~ Cute but manly and... just hit everything right for me, oh gosh if you ever made a visual novel with him I would definitely love that!!
Ok now I have mixed feelings about this last thing, it was the writing like the other person said was a bit tooo... how to say... like I liked how detail everyone talked about things, I really did, I felt I learned a lot of different perspectives however.... it was kind of something I often skipped when characters I didn't like thaaaat much (like the merchants, or some of the love interests that weren't on my radar) would speak a lot. I think you kind of overdid their dialogue a little bit. maybe should have given more dialogue to people that you were building better relationships with I don't know, but by the end I just got so bored of everyone else talking and just wanted to see Enok and I usually am not like that because I always enjoy reading everything in visual novels or games, but the dialogues were too long almost like really long monologues. Yea... anyway just that part of the writing and the battles were the two things I felt could have been done slightly better.
I just want to mention though, I don't mean the writing was bad, I really enjoyed what everyone was saying, I definitely felt the characters had much more of a characterization then previous games, since in previous games they didn't talk enough for me and I really did enjoy what everyone was saying and all went well with the story, it was just that more towards the end it kind of got a bit like... ok ok I don't need everyone giving me some moral lesson everytime i visit them lol.
However, besides those two honestly not that big of critiques, very nice and simple game! Was mostly what I expected with just a bit more~ loved the story and the options.
I did like that this was basically like before loren game, like a prequel, nice touch!
What you described is called an "exception", I don't think you can use health reasons, since they are extremely serious and anyone will understand if those are the reasons. So yes if that is the case then yea, there is an excuse. However they did not use health reasons as an excuse, but grad school and other people always use "too busy" as an excuse. "too busy" to me will always sound like, this project is not something I want to use anymore of my limited time for. Passion means that no matter how little time you have, you WILL do it, unless something serious is stopping you from completing it there is no excuses.
Also, I think you don't understand the situation, you are talking about something free, that is just your hobby. Whatever you choose to do is your own thing to deal with, no one will care, unless they are just a huge fan. Also you are even paying people as you said, so actually if you don't finish the work the consequences are totally on you, no one else. Your experiences are very your own type of experiences that have no issues, however with this game, they were taking money on their patreon, good thing they canceled it since they went on hiatus, however, how unfortunate for the people that did supported them for I don't know how long, maybe a few months... either way, people were investing in the "game" not just the demo. When you are taking money from people, at that point your decisions will involve other people, so it would no longer be a situation where you can just do whatever and only you will face the consequences.
Do you understand my meaning? I honestly get where you are coming from, but I think you didn't take in the fact, a lot of the games that go on hiatus like this or just don't finish, quite a few were asking for pre-order, or taking money by patreons. I supported one creator for a month, but I had to talk to them because I noticed they didn't really communicate a lot about their work, they said a lot of excuses as to why they are so busy just trying to get by in life. That is sad, and I am not trying to belittle their situation in life, but I am paying for a product, I am not going to keep paying for something that I can't even feel confident will be completed. Maybe I could if I was rich and had tons of money I could risk.
Anyway, they maybe will finish, but not sure how many people would want to support them on any other project in future. Besides fans and friends/family, in the business world regular consumers can't afford to be "understanding" and "forgiving" all the time, or we would have no money left XD Sometimes have to be harsh and judge people in business based on past actions.
it's never easy to make a game, but if they been in hiatus for much longer than a year... honestly a year is already pushing it, no matter how busy anyone is, it should be possible to finish the game if care about it. Also i know many friends that been to grad school, there really aren't any excuses, basically it just where you should put your money to, if you want to support any creator make sure they are passionate first, and passion can't be shown through words, only actions.
oooh ok, then that is pretty normal and fine. Hmm... then honestly I think the person that criticized about that before was probably too much of a fan, that they forgot that most games when giving customize like that, the choices just give different dialogue text, nothing huge. XDD
Thanks for replying, I think I will by for sure~~ I always loved the games, for both the story and rpg~~
simple but fun, and honestly I felt loren although was very good was missing a lot of writing so I think I will love this one if it has a loot of writing.
Hi, I read a little bit of the criticism that was told here, I haven't played the game yet mostly because after reading I am hesitant. I can totally accept the fact when you making a fully customizable character it's hard to make a really good story since you have to make sure the character's writing can fit any background, unlike in the loren game where your character each had their own name and story. Anyway, I am just curious because what's making hesitant is this part "our customizable choices don't seem to make a difference". One thing I never liked in an VN is when we are given choices in any situation either in character customization or dialogue, but it doesn't actually have any real impact to the story, because in that way that is just called empty choices for the sake of being able to choose something. Is that truly the case in this game?
ooooh ok, with that explanation about Seal I feel much better about him now. Also yes the thing with Saputra I was thinking he felt like a very diligent person xD
Also about the writing, honestly I shouldn't have said strange wording, in actuality the meaning is still perfectly understandable, sorry it mostly me being picky. I was just thinking I felt some of things I saw could have been worded slightly better to sound more smooth. That way of thinking just kept nagging at me, making feel it was unpleasant. However looking again, it's not as bad as my first impression made it sound. Though if you find time to tweak some of the writing I will be willing to give my opinions on what I felt could have been tweaked.. and yes that means I will support your work on patreon. I like the idea of having an rpg style game with interesting story and romances. Also the main character is totally the type of main character I like. I can also tell by talking with you and seeing some of the snippets of stuff and the character profiles that you care about the story you are creating.
Of course, like any project it takes time and lots of back tracking etc etc.. so take you time to make something you can be proud of. Don't worry too much about what others say (including me) unless you completely agree. xD
I checked out the character profiles. Adri, is supposedly Flirty and Stubborn, the stubborn part is straight forward, he won't easily give up. However the flirty part is a bit... for you to put flirty as his second main personality type, I am really curious to see a bit of this "flirty" dialogue. Adri seems already a pretty interesting main character. From what I can see so far he seems to be not easily persuaded, and can handle himself. As for Seal, I haven't seen any dialogue with him so I can't comment much about him, however I feel saying he is both childish and mischievous is a bit too much. It makes me worried that he is going to end up being a super annoying character. Is there another way you can describe his personality? Like cunning, scheming, sly, witty... Childish along with mischievous just feels too extreme of a bad boy annoying personality type. Lastly Saputra, I feel based on his short introduction and some of his dialogue that his personality shouldn't be mainly serious and ambitious. I can understand the Serious part, however ambitious is I feel more should be more of strength. From his dialogue he makes me feel he is diligent, rational, and I am guessing due to his hating of germs he is more of an introvert.
Also my very last thing I want to comment on(I promise this is the last since I got a taste of what I was looking for) is the writing style is for sure very interesting however. I notice quite a few strangely worded sentences that unfortunately kind of throws of the tone of the dialogue going on. Is there a proof reader for your project? I feel there needs to be a proof reader since some of those lines are just very unpleasant to read in English.
yes health always comes first, I pretty sure no one would have assumed this project was dead anyway. good job with managing these things while dealing with lots of other things! stay safe
yea thank you, it's because I played quite a lot of visual novels lately , a lot were good but some were just... like not good xD seeing a bit of the writing style and personalities of the characters during dialogue can help clear that up a lot. I mostly just curious about what type of personality and what type of speaking mannerisms the main character will have and a a few of the romance interests. one of the best main characters of a game i got to play lately was that game Royal Alchemist. The writing of all the characters were just soooo nice and main character had such a clever, strong personality but also showed weakness. (another good written game with different style was The Pretenders Guild, although short the writing was quite enjoyable and just altogether a fun time)
The worst so far and I hate to say it so i am going to put a line through it so it isn't so clear for others to see but it was
signed and kiss with a seal
the main character felt like was trying way too hard to relate to people and be some type of meme or joke at the same time. They changed to add more favorable personalities but altogether it stayed pretty bland and poor writing.
I just want to say to those playing for first time, even though tutorial gives you a hint on how you should focus on certain skills since you can't pass everything, just know there are skills you are going to need improve regardless of the route you are going after. I am not going to say which ones since that will be a spoiler, but when playing pay attention to what is happening in game and judge what you think may be important to improve.
Haha i am giving this little advice because it is pain having to restart tons of times due to deaths xD I playing on adventure mode for first time btw, so I expected this anyway :p
and just as another hint if I wasn't already clear, every skill for both main character and princes all have uses. This game was very well designed , especially for an otome type game. unlike certain other games i rather not mention and rant about here, your skills and decisions actually make a meaningful impact in what happens in the story. I won't say like it will turn the whole story around, i don't think anything thaat dramatic, but without spoiling too much, your choices have purpose. This is not one of the visual novel type games where you choose something and it barely impacts the narrative of the story.
hello, I don't know if the creator is still responding to replies about this game, however I do like the theme of this visual novel however I am not sure if I can say the same about the story. I would like to support your patreon with $10 or $15 a month however if possible I would like to know more about the story and how the writing plans to be. I will be checking this website for any response every now and then. I do understand I can play the demo to find out, however, I always been the type where when I go for something I want to go full out, so I never play demos, I only ever want to experience a finished piece of art.
Also to be more clear, when I say I would like to know more about the writing, I mean as in how do you plan to characterize the characters in the story. In what type of way will they speak with each other, etc.
The game honestly still is pretty low on the list when it comes to decent story and execution. The whole diary thing was honestly just not done well, so I hope you guys maybe make an effort to do something about it. If don't know what I mean, basically. It's only function so far is to 1. Choose your boyfriend type, 2. Get good, bad or some type of average end. Which honestly isn't that bad of a thing, but because those are really the only two purpose of it, I felt it could have been done at least a bit better. For example, having mix in personalities. I honestly feel it is pretty lazy game design to have all these choices just for it to be you HAVE to choose only a specific two cliche personality type to get the certain route you want. Like what about a flirty bad boy, or angry controlling flirty boy etc... Which I feel could be easily represented just through the writing. Speaking of writing, the writing is still pretty "meh". Like it is getting better, but like I mean... the whole flow of the story is just completely off, doesn't feel like a natural relationship building at all. I was explained to before that this game was originally the work of another team, so I get why it is like this. So, I am sorry for giving such harsh critiques, but I can't in good mind say this game is very good, since I have played much better visual novels with better writing for free here on itch.io. The better writing simply just means the development is clear and easy to see between MC and love interest and there aren't some big jumps that skip important relationship development points. If want more detail about what I mean, just let me know and I will be glad to go into great detail.
What I will say though just to make sure this isn't just all critiques.. The 4 personality choices for the MC at the start is a good. That is actually the main reason I say the game is going in write direction. Since the MC just being completely moody and just quite rude of a person was off putting to those that dislike that type of personality (many obviously did). So I am glad you guys did notice people complaining about that.
What I hope to see in the future for this game, is: 1. Much better writing (I feel this one should be the main focus); 2. Better game play with personalities; 3. Maybe if possible more CG's. Like honestly after saying all this , unless there are a lot of improvements in future, I will have to say it is not worth paying anymore for the expansion, just to see two new personalities, if the writing doesn't get better.
Once again I am sorry for all the critiques I know, it sucks for creators to receive critiques like this, but I am not one to sugarcoat things just to make creators feel happy. People have to express my feelings or things in life will always only be mediocre. So hopefully if see what I write here, try not to feel to bad. However, just try to see my overall point.. after all you guys are asking people to buy the game.
ooh if the personality has been improved then I maybe I will give the update a chance. The MC original personality was just so freaking annoying and off putting since always so dang negative and angry.
yea I agree with your review mostly. I bought the sound package and that was a huge waste of money in my opinion(thus why I made my comment before yours). They only featured a few seconds of each character's voice(Main character's voice sounds a lot like a very common BL protagonist voice going around these days *aka guy from Camp Buddy*)
As for the choices, I did play around with the choices on Harse's route, and yea most of them make little to no difference, just a bunch of choices for no real reason and like you said there are only really a few real choices that will actually change the attitude of the main character, thus giving you a bad ending. However I can only say that for certainty on Harse's route.
personally I feel it was not worth the price especially that extra like 5 dollars for the voice samples. not a awful game of course, it was obviously like you said an early project, but I feel the price could have been just a bit lowered when comparing to other games on itch.io around similar price. (if anyone sees this, just don't expect the same quality as their newer works, and you won't be disappointed.)
aah no I meant bugs as in just the password(though i guess password isn't technically a bug) thing and the music stopping if loading or going back . besides those two I didnt notice any other bugs. and ok I will make sure to give to the patreon when I can!
oooh, ok I get it. Also there is one last thing I want to say, I am loving the story so much so far, your team has a really great or many great writers. It been awhile since I read a story that just felt so smooth and natural and develops quite nicely. However, there is that one part that I don't want to spoil... but it has you put in a "coded password" and I feel the hint for that code was not narrow enough... I am a gamer myself but I haven't been playing games for so long so I would have never known that was the code. It was a bit annoying and I had to keep re-loading because once you get it wrong you can't progress. I guess if i have to put it simply there seems to be just a bit of bugs still with in the visual novel. Though I do want to restate the fact the story , music and characters are all good, the bugs barely effect the quality/enjoyment of this piece as a whole. if there is a link to a patreon or somthing where I can donate more money for future projects let me know, I will want to do so as soon as i can afford it. (also just realized you said sorry, you dont need to apologize xD I just wanted to give my feelings so you can really get some good feedback)
voice actors are very good so far, I am still at the first part of the story. They sound much more natural than in games like Camp Buddy so far. My only complaint is that so far there are parts with no music nor voices, so it feel uncomfortably silent. It's not really bad but when you go from having quite nice music to just death silence, it can be a tad bit off putting, I know this would happen before a dramatic thing happen but i notice this happens sometimes just during a regular conversation so far.
i think you should really make it more clear that those voices are only just purely sample audio of the character's voices that are not actually in game. I can see how by not stating that it would confuse many.
I don't think the game as of now has a lot of replay value... it is kind of hard for me to say just some new dialouge for choosing different jobs brings replay value. Like the fact when i skipped to see new dialogue the game play time became like only 10-15 minutes just show how little of impact that new dialogue brings. I mean as you can see yourself a lot of the dialogue remains the same even when getting a new personality and especially when just choosing different jobs. However, my main issue is that the stats are very linear. My meaning is you have to choose a specific combination of two stats to get a certain boyfriend route, if you don't you just end up with base boyfriend. I also was disappointed with the fact that there weren't any tiers, like the boyfriend personality gradually fits with the stats you choose as you build it up.
As for the story itself, it is not bad , and writing not awful. The endings although quite abrupt and not so fleshed out, do at least give an OK conclusion to that route. I know it may not seem like the endings are abrupt but I only say that because from days 1-100 you spend moooost of those days just clicking for stats. So, I can't really understand why the developer wasn't able to make the several scenes we get much more detailed and fleshed out.
All in all, I like the boyfriend and the story is ok. However, the game in my opinion could have been done much better and it gives me a very rushed feeling towards the end. Also like I complained about before, the MC really was not working for me at all, personality way too extreme and their whole development as a character was quite an unnatural progression. (you can kind of ignore a lot of the MC bad writing since the boyfriend's writing is pretty good). Anyway I did complain a lot about the set up of the game but i do understand that without a ton of funding it is hard to make a visual novel really good quality. So with that understanding I will say the game is veerry good for the lack of good amount of funding. I just hope maybe next time the creator can focus more on the quality of the writing and story and make sure it stays consistent.
yea apparently the main character's job is like this top secret government job like cia or even Illuminati type thing , honestly background story for the main character wasn't explain well enough but i mean that is ok since the point is the boyfriend and not the main character. honestly the game as a whole ends a bit too abruptly for my tastes and not really enough content for me to what to buy any expansions.
yea it is a joke end i pretty sure, since you made this 10 days ago I am sure you already figured out how to move past it, but yea... the non- bad/good endings are all extremely abrupt. However, a few of them did give a very creepy vibe.
OOOOH and i actually have one more critique... I don't think you should say
"Influence your Boyfriend's personality by choosing what pastimes and jobs he takes; his appearance and voice lines will change accordingly"
in such a way, since it kind of made me think the boyfriend will get a personality no matter what mix of personalities they build up. Since in actuality you have to choose certain things in order to get a personality other than base boyfriend so yea... I feel that is a tiny bit misleading. Also I feel the whole career thing could have a bit more impact in the story and actually i feel the overall length of the story could be expanded.. so yea, sorry for all the critques but i really wanted to since i like your concept a lot.
Game is really good concept, I like how choosing the different routes is more like a game which i feel more visual novel "games" should start doing. So yea keep up the good work on this concept. As for the critique, the endings are a bit bland... even though day 100 it kind of does wrap up a lot of things, but i mean you spend most of your time doing that personality stuff then once you get to the ending it just feel like a ok ending... Also the main character's way of talking and just overall personality is a bit too cringe at times, I get what you were trying to do, but I think in future games you should tone down on that a little. For a side note though, the boyfriend was always very enjoyable I never felt he had bad writing. To be honest, after saying that I can kind of see why you had to make the main character's personality in such a way however because this was more like a dating sim and not soooo much a visual novel game I feel it would have been ok if the main character's personality was just a bit more normal and bland and more just responsive to what the boyfriend says. I don't know..
All in all it wasn't bad at all I really enjoyed the game, but it was just something about the main character's personality that was a bit off putting. I think that if the main character had a sprite then it would have been better since they would end up becoming just a completely separate character in the game.
sorry I hope you can understand my point.
oh I also want to say the music was AMAZING, i loooooooooved it so much. Probably because I do folk dancing so the music really made me want to dance hahaha. Once again thanks a lot and I will try to donate to your patreon as soon as I can really afford to do so. I will try to let others know about your amazing writing style.
it was really good, but i do have one critique... I know visual novels that offer different romance routes often have this thing where they make you go through a lot the same story until you get to the specific route. it can be really annoying at times but i think usually people get used it since once you get to that route it really gives a different light to the overall story. However in this game in all honesty , although it was very cute, i have to admit, i felt like the different routes didn't bring much to the overall story... so yea that is really all, and honestly this critique isn't even really that big of a critique since the length of the story is quite short. I am sure i had more funds and more time etc you could make a very engaging lengthy story with routes that can really add a different feel to the overall story.
Some games that did that quite nicely were for one the nitro+chiral games(but they have the funding for that so is a bit unfair), requiescence did it well too(however their like overall romance development was so lazy and forced, you did a MUUCH better job when it come to developing a good romance, felt more natural. I felt their mistake was keeping the whole story in one setting.) and lastly Pigeon Blood, like omg Pigeon Blood different routes REALLLY changed story quite dramatically depending on the route, i think it was the first yaoi visual novel that I ever seen that done so well.
So yea really great job on this game, it was really cute and enjoyable, and I can't wait to see more and more projects from you, I hope eventually you get a ton of funding so you can just make some amazing stories that will make animators want to turn them into a show xD. I am serious because your writing is very good probably the best out of any game I played, it felt so real and natural but not cringy, like the main character was by far never annoying or off-putting in anyway.(annoying main character example see Signed and Sealed with a Kiss... that game's writing was just trying to hard to be real and ended up being a cringe fest a lot of times... still was nice to play though...)