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I loved the different attack, especially flying and teleporting but it feels that they are executed arbitrarily.

As already noted, inability to look down to see if there are spikes there is a problem.

The amount of story-text at the beginning is way too much.

Thanks for the feedback nns2009!

I was thinking that there is a missing "tell" before you attack. It feels a little random how they execute, but are based on distance. Since there isn't a precursor to it, it feels like you end up flying blind. I'm hoping to improve this by giving the player an indicator to give them more control on these abilities :)

The look down I think could help improve the player from dying ;---; or at least doing a spawn point/check point to make up for dying in a pit.

The story is painfully long, I agree. I think we are going to trim it down to something short and brief. Maybe doing a longer iteration on a credit's scene.