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Thanks for the feedback nns2009!

I was thinking that there is a missing "tell" before you attack. It feels a little random how they execute, but are based on distance. Since there isn't a precursor to it, it feels like you end up flying blind. I'm hoping to improve this by giving the player an indicator to give them more control on these abilities :)

The look down I think could help improve the player from dying ;---; or at least doing a spawn point/check point to make up for dying in a pit.

The story is painfully long, I agree. I think we are going to trim it down to something short and brief. Maybe doing a longer iteration on a credit's scene.