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(+1)

The car controls were not great/correct (I believe the steering was relative to the car, which is correct at least compared to GTA1/2, but you have left and right reversed).  Anyway, super impressive you managed to make all this work in such a tight space in such a short time.  The city is surprisingly fleshed out.  I wish the gunplay felt better, I kinda just spammed click and stuff would die.  I wish there was some sort of effect or visual to show bullets / impacts because it felt like my gun was firing blanks. Nice game!

(+1)

Thanks for your constructive comment, as you can see i tried to keep an arcade feeling, the control of the car isn’t perfect i tryed to made it for my own with out use physical engine, it’s coded hand made. In addition I have animation issues (movement seems jerky) when i implement different speed with that resolution so the best is to move 1 complete pixel min. , i use the 2D render, i think with a 3D render i will haven’t this kind of problem (surely), i stoped this part of the mechanics when i have found a good compromise (and did’nt lose time for implementing the others parts in the time). For the shooting part there is particule effect when you shoot an ennemy (like on the GIF4), maybe i can add a flash of the sprite to add more feedback. But i chose to didn’t draw the bullets, that may be to confusing with that low resolution and that can make the game too cartoon, i think.