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Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

I really liked the retro style of the game and the idea of a worker managing a last minute late shift in a supermarket. The gameplay was quite interesting and fun and the horror of the supermarket having a monster who is constantly around the supermarket keeps the player at their nerves.

However, I felt that more information could be given at some parts like the the location of the milk fridge as I actually spent 5 minutes running around the supermarket before I realised it was outside. It got kinda frustrating when I couldn't find it XD. Another thing was when the game "restarts". I had no idea that the monster was now actually visible and instant kills you so I basically just dashed around the supermarket, redoing tasks without knowing that I can actually die in the game. It would be good to inform the player that he actually got slapped by the monster and is dead so that the player knows that he is wandering around the afterlife to get back to the supermarket in the "RED ZONE". It would be good to make the "RED ZONE" less bright and irritating to the eyes as well. 

The game was really interesting and fun and more improvements could be made to it to create a more comfortable and terrifying experience. More storyline and information being added would really help the player in navigating around the supermarket and getting scared by the monster.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Thanks for playing and thanks for the feedback.

For the tasks we did struggle on how much information to give to the player. We Didn't want them so lost that they get frustrated and didn't know where to go, on the underhand we didn't want to make it so simple with something like way-points and insult the intelligence of the player. Striking the balance of information allowing the player to find stuff for themselves is hard to get right and it seems we still need a little more fine tuning to do.

Without giving away too much about the game, we have plans on indicating to the player when they have been *caught* and when they are in danger of losing to prevent player confusion.

And for the "RED ZONE" sorry bought that, that was me who made it so bright on the eyes (it used to be worse). I'll be sure to tone it down a bit. I think a good feature of a good game would be to not blind the player. 


Thanks again for taking time to give feedback, we are taking all criticism on board for the full game.

Thank you so much for actually reading my comment and creating the game for us to play. Hope to see more from you guys soon!!! :)