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Thanks for playing and thanks for the feedback.

For the tasks we did struggle on how much information to give to the player. We Didn't want them so lost that they get frustrated and didn't know where to go, on the underhand we didn't want to make it so simple with something like way-points and insult the intelligence of the player. Striking the balance of information allowing the player to find stuff for themselves is hard to get right and it seems we still need a little more fine tuning to do.

Without giving away too much about the game, we have plans on indicating to the player when they have been *caught* and when they are in danger of losing to prevent player confusion.

And for the "RED ZONE" sorry bought that, that was me who made it so bright on the eyes (it used to be worse). I'll be sure to tone it down a bit. I think a good feature of a good game would be to not blind the player. 


Thanks again for taking time to give feedback, we are taking all criticism on board for the full game.

Thank you so much for actually reading my comment and creating the game for us to play. Hope to see more from you guys soon!!! :)