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I find it hard to believe that this was even a game jam entry that was made in a week - it feels so complete and polished! The sprites, animations, and overall aesthetics are fantastic and charming. The game was simple to understand and fun to play, and the tutorial was excellently done (you guys even had a "skip tutorial" option!). The music is really nice, and the sound design is excellent as well. Great job to everyone involved!

The only feedback I really have is that the movement can be made to be a little quicker and smoother - however this is a really minor nitpick in relation to the rest of the game, however I mention it should you guys revisit this game in the future to expand upon it.

(Don't mean to brag, but my record is 2496m across ~5 tries.)

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NOTE: if it seemed like I was spamming, I was commenting through the itch.io desktop app and it had an issue where it didn't seem like the submit button was working and ended up clicking "submit" multiple times before realizing that it was only not showing in the desktop app. Sorry about that!

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I only saw the original post, so no worries! :D

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Thanks so much for trying out the game! Glad to know that the tutorial was OK to follow through! :D We wanted to put in a little bit of guidance and threw that together in the last few hours of the jam haha. I think you make a really valid point about movement! We can definitely look into it if we decide to expand on the game! ^ ㅡ^

(Also, that's a much higher score than mine... I could only manage like 900 meters after playtesting like a bajillion times. *secretlycriestomyselfinthecorner*)

The tutorial was great, and didn't feel rushed - it was definitely done right as it provided guidance with no hand-holding (in a way I'm kinda jealous, as I had intended to put a similar kind of tutorial in my game and ended up running out of time sadly :/).

Good to know I beat your score :P Though it's not uncommon for that to happen, my younger brothers tended to outsmart my games as they play test them and do way better than me at them. I guess it's due to being more focused on the development than on trying to beat it?