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(1 edit)

Was going to do a separate post about the new (Man) Upgrade sys, but maybe I should add to this one. 

-Crops "feel good" b/c mostly they're cheaper.    (which  they should be!)

-How can food possible be OP?!?   It doesn't do anything (just like RL!)  except help you survive!      (ok maybe make some gold if you sell)
-Besides crops, many of the upgrades are *WAY* overpriced, too costly to even be an option (DEFAULT mode)  in 1st 21  days.    The whole   "silk before wood" thing you mentioned is b/c the *WOOD* upgrade is *WAY* too costly!    (you could build a HOUSE for that much!)

-Mining Obsidian-- *GOOD* idea---hard to get/buy prev versions-- (not sure should B @ home)  *BUT*, 
shouldn't take Obsidian to mine it! *AND*  500 stone is beyond ridiculous!   (BTW mines need WOOD & metal, not stone)

-Cloth (cotton?)   shouldn't require STONE to plant a field.   (maybe wood/iron 4 tools, + cotton [seeds])

-Realistically  (since that was brought up)   Crops/fields should be close to home, but *NOBODY*   [I live in a farming area & father worked with them)  has a *MINE* close to home!     Mines should be a distance away.   (maybe *buy* a mine?)      [If silk is "farmed" then it would go with crops]

Fishing:   

Fishing @ Mansion:  says has 2 slots, but 1 is *ALWAYS* used,  (so effectively only 1 slot even with upgrade)
Vegies by comparison (also has 2 slots)  works properly, & both slots can be used.    (maybe something to do w having fishing before?)

"Builder Tools"  whole thing is *RIDICULOUSLY*  Expensive    (now past D35 on new version, & *NEVER* upgraded that,  *SO* not worth it!) 

Seems much more realistic to me:    

1) BUY mines.  (Gold)      Then maybe  *BUILD* mine  (ie,  wood/iron)     [Mine could be sold in Town]     {NOT located @ Mansion,  but somewhere close by}

2) Planting trees shouldn't require more than small # wood  ("trees")   +  maybe   5 iron for hand tools.     [the "slots" limits # of wood you can get per time]
Since other place only have 1  (or at most,  2)  slots,   makes sense to have MAX 2 slot "woodcutting" @ Mansion --    [not likely to have a huge forest by your house if you have crops/fields also]      So,   1,  or 2   "woodcutting" upgrades.        (unless forests are "sold"  like mines)

The whole "condensing" thing mentioned is a good idea,  *PROVIDED* it's logical.       (buying makes a lot more sense to me----after all,      I'll buy the [CHEAPER]  IRON mine long before buying the   [more COSTLY]  Mythril mine
Life is full of choices----they only become bad  when they're confusing/illogical.

Maybe this is the wrong place to say it  (mentioned different post)  but Need to have an Upgrade for 2nd DATE   (like you have for bedroom) .

Does *NOT* make sense:       [Mansion Upgrades]

-Hunting;    [option to raise chickens?   ;-)   ]    Mines;   [maybe sold in town?]

-If you're simplifying/condensing:     Woodcutting  (1st)  *THEN*   Magic/Iron wood.     [if you *BUY* mines & forests,  this isn't an issue]


Oh,  final note on "being hard"    (I did a separate post on difficulty of Default mode):       IMHO,   has nothing to do w choices:     (but current NEW Man upgrade sys is confusing & doesn't make sense! ----so doesn't help---- & is mostly COST PROHIBITIVE of being used [w/o cheating] 1st 21 days anyway )
Most places where I've found game toughest, is where had  "BAD LUCK"     (hence I *STRONGLY*  PLEASE  GOD NO DON"T LET HIM DO IT! )  Caution against adding in too much "luck" random chance/etc.        ***QUESTS***     #1   Place had bad luck.    (Esp 1st 21 days!)     Items needed that you can't find to buy   (& can't build/make at that point)   ***DUNGEON CLEAR***    Quests when you only have 1-2 fighters & 1 or no weapons.    ***LOW POINT QUESTS***   500/3= ~167 Pts.  PER QUEST PER GUILD!      Sometimes I don't  miss *ANY* quests----but they pay so little that can't stop GREEDY BANK  [500 pts EACH]  by D 28.  

Suggestions to make easier:    (sorry if off-topic, but difficulty was brought up)    
1)   INCREASE   Initial amounts.      (gold/slaves)       (OR make this an OPTION   [Amt starting gold;  1-2 slaves] )       [750-1000 gold?]

2) RE-BALANCE QUESTS so that every Quest pays at least 167 Pts,  and *NO* Quest pays less than 100 gold.    [many quests cost a LOT more than they make]

3) Somebody put a *GUN* to that *BLOODY BANK* & make them behave!      [100k to be repaid in 100 days, is *INSANE* even by modern standards!    This is supposed to be an older time      (no gunpowder even)   so things should be a *LOT LOT LOT CHEAPER!!!  ]       -->>>  A *LOT*  of the difficulty comes in the *INSANE* time pressure----right while you're still learning everything     ["Alpha" stage game,  NOBODY's an expert]        There's very little or *NO* tolerance for MISTAKES.    [wrong tool;   someone resting instead of working, etc]     

4)   Initial starting TOOLS.     (this would make more sense anyway;     Imagine cutting wood----w/o an AXE!)

5)  Another idea quests:    Option to *CANCEL*    [only 1 Quest PER GUILD PER TIME PERIOD is offered,  so if we get bad one we can't do,  Need option to CANCEL---get another one.    [I'm assuming S4P thinks 2 Quests/Guild is too easy?]       OR,    offer  2  (TWO)  Quests  PER GUILD.

The "DEFAULT" Mode is *supposed* to be an intro,  should be *EASIER* than most of the game, *NOT* harder.  

The other modes are easier than the default mode on purpose (except the solo mode maybe). The sandbox mode is the easiest. The early game is difficult. On the number of Guild quests, they increase as your guild rep increases, at 500 rep you get two and at 1000 rep you get three.  To get to 500 quicker, on day go to each guild upgrade page and set the quest difficulty to Medium. These quests give more rep.

I've tried the  "med"   Quest setting before----got crazy stuff like  "Mythic leather"    (still no idea where to even buy/mine the stuff!)      or large amounts of Obsedian.    Oh,   tried "solo"   just for kicks---not much difference------as mentioned most BAD luck is with Quests    (1st 21 days)  
Having the option to *CANCEL*   (& get a different  one) might help a LOT on same cases.     [like "Dungeon clear"   to start instead of Wolves   (can't rem quest name)  or items that you need Upgrades for that you don't have (& can't find to buy) }

"Guild Quest" #?        It's actually backwards-----by the time I get to 1,000+,     [past D28]  they don't matter anymore;   (strong enough to fight/have enough upgrades etc)  More about facing the Lich    (bypassed him b4 but just doesn't seem right to go ----& not fight    ;-)   ]
Might also help if Quests didn't EXPIRE so soon!    (like "Dungeon clear" at very beginning----heal/earn gold buy potions  etc )

You are not supposed to pay off the loan, do the main quest.

Tried to,   but most of my runs    (B4 NEW ver  5.2B)     were going past D28-----so *STILL* paying MIN 4k gold to greedy bank.

In some cases   (mentioned elsewhere)    it's b/c  was short on Guild Points----even in some cases where didn't miss *ANY* Quests!    [because some Quests simply didn't pay enough Guild Points!)     Quests need to *AVERAGE*  167 Guild points EACH---or you won't have enough points before D28.  

Oh,  another Quest that's killed me early----Monster Hunt----UNDEAD.      (EXTREMELY difficult 1st 14 days!)