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(+1)(-1)

I had to reload this page five times to play through the game, here's what happend each time:

1) Didn't realize there was a tutorial level and didn't know it was down plus jump to fall through the thin platforms.

2) Talked to the first npc in the game and it softlocked.

3) Found the tutorial level, and after going through some of it softlocked (might've  went through a dialouge box too fast.)

4) Found out that jumping + talking to an npc causes glitched dialouge, and after messing with that more the game softlocked.

5) Got stuck on the 6-tile spike jump for a bit until I found the air dash button randomly, and then softlocked after wall-jumping into the upwards screen transition instead of climbing the ladder.

Finally then was able to finish the game.

On top of having to reload five whole times, the game generally plays and feels not very Mega Man like, and with many other minor bugs I can only assume a lot of time was spent on the art rather than the game part, and even then it still doesn't look great since the pixel art isn't scaled to an integer amount.

You had ninety days... What happend.

(-1)

Hey Trianull, your comment is too harsh for the developer, and honestly, what you've written is not feedback, its a criticized comment that can only demotivate the developer. You had to give a feedback about the game. You just tell him the bugs and issues you're having with the game. And your "I can only assume a lot of time was spent on the art rather than the game part, and even then it still doesn't look great since the pixel art isn't scaled to an integer amount.You had ninety days... What happend." line was way too harsh. It'll only demotivate and disheart the developer instead of tending him/her to fix the pointed out bugs and issues.

(+1)

Thanks for you feedback, and sorry that you had such a rough time with all the softlocks.

Hopefully we can address these issues soon.