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(1 edit) (+1)

Inside game editor (world editor) i know, this is possible by editing an exist save file but its not very easy and takes long time

Tower ranges overlay same from classic version

Olive trees simply another happiness source, "Olive trees --> Olive grove --> Olive Press" equivalent to "Grapes --> Vineyard --> Winery". olives can be found commonly in mediterranean generation around grasslands or savannas

Taskmaster levels: lvl1: like current but only gives +2 administration and -2 happiness, lvl2: upgrade cost: -10 wood -5 limestone -1 worker (building time is unspecified), result: +4 adm -4 hpy -1 worker, lvl3: upgrade cost: -10 wood  -10 limestone -1 worker (building time is unspecified), result: +6 adm -6 hpy -1 worker

"Northern" world type that feather: no deserts/savannas/swamps/ no grapes/fertilized soil/ rarely mountains/grasslands/forests/oceans commonly new biomes: (snowy/ice/frozen/could) (grassland variant)/(snowy/ice/frozen/could) (pinewood/pinewoods/sprucewood/sprucewoods/spruceforest/spruceland/sprucelands/pineland/pinelands/pineforest/coniferforest/coniferwood/coniferwoods/coniferland/coniferlands/taiga)/(pinewood/pinewoods/sprucewood/sprucewoods/spruceforest/spruceland/sprucelands/pineland/pinelands/pineforest/coniferforest/coniferwood/coniferwoods/coniferland/coniferlands/taiga)/(snowy/ice/frozen/could) (mountain variant)/(snowy/ice/frozen/could) (ocean variant) new hexes: pines hexes that equivalent to trees hexes (slower walking, +1 more wood product then normal trees), snow hex (slower walking, you cant place farms on it, cant place pasture on it), ice hex (slower walking, cant place anything on it), deposit/trees/anything with texture of snow hex instead of grass, trees/peaks with texture of snow on top (like a snowy peak), gravel (cant place farms on it), trees/deposit/anything with texture of gravel (gravel texture is like a brown hex)

Granite a rare type of stone that allow you to go to even higher level then limestone on buildings like walls, housing, bakeries, windmills. granite can commonly found in deserts or savannas next to hill spawns.

(+1)

There are some good ideas in there.

A game editor inside the game most likely isn't going to happen. I could set up  a converter to handle maps made by an outside tool, but that's very low priority right now.

Tower range overlays are a good idea.

Olive trees for happiness would make sense. But I think Bronze Age is ok for happiness sources now.

A northern world type could be neat. Might make for a good small update in winter, a thematic holidays update.

NP i always like to give feedback and ideas

2nd idea post

If you are interested of more world generation features/types you can try Anatolia type: "generate oceans near the borders of world and belts of hilly biome in the middle most of the land is desert or savanna no marsh/forests and rarely grapes/fertilized(?) soil", Balkan type: "lushy green forests/coasts/mountains(uncommon) commonly grapes" Europe type: (because of europe being so big and i selected only part of it the name of the world generation may change. locations: austria, north italy, swiss, south germany, slovenia, and most importantly for this type is french) "lot of grapes, commonly forests, commonly rivers, uncommonly coasts, anything else is normal" Archipelago type: (suppose to resemble the greece archipelago) "small islands with small sea between them, hard to find resources like tin copper or limestone, beside that anything else is normal".