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(1 edit) (+1)

This was my best attempt:


I had 96 c/gen( a 48 per batch), 70 gens and the brain was on default settings.

I first disabled "keep best creatures" and had a high mutation rate, then after i got a first jumping creature i enabled "keep best creatures" and set mutaion rate to a low level to get more like him. After i got a bunch of creatures like him i set mutation rate to a higher level to get again a creature that was significantly better than the rest. After this i repeated to lower and raise the mutaion level.

It also can "walk" as long as you want if you train it for some generations.

That's pretty good! I like your strategy for getting the kind of movement you want, I might try using that.

I can also recommend to do a big flat body on top,  so that the creatures who tumble can't crawl anymore (and drop out of the gen pool), so that you can use the "keep best creatures" more efficent (at least in the way i do it).