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I'm trying to import the csgo materials and textures, but HammUEr seems to not being able to read the VMTs. It is importing the textures, but doesn't create material-instances.
Only when using the "create materials for not-used textures" dialog, it creates material-instances, but none of them uses the decal-material. (I exctracted the material files with gcfscape from csgo's pak01_dir.vpk and i'm using ue4.19)

Deleted 6 years ago

I get a lot of errors like this in the output log:

"

LogTemp: Warning: Could not find  , cutting down to smallest identifier.
LogTemp: Error: Could not find texture   for VMT asphalt/asphalt_b, aborting creation of material
LogTemp: Warning: Could not find  , cutting down to smallest identifier.
LogTemp: Error: Could not find texture   for VMT asphalt/asphalt_b1, aborting creation of material
LogTemp: Warning: Could not find  , cutting down to smallest identifier.
LogTemp: Error: Could not find texture   for VMT asphalt/asphalt_b1_blend, aborting creation of material
LogTemp: Warning: Could not find  , cutting down to smallest identifier.
LogTemp: Error: Could not find texture   for VMT asphalt/asphalt_b2, aborting creation of material

"

(1 edit)

There was a change to the UE API I wasn't aware of, which led to this problem happening.
I've uploaded a new version, so please download "HammUEr 1.8 for 4.19 fixed" and try again.

(1 edit)

Oh thank you very much, i was already so desperate, that i completely deleted, redownloaded and reinstalled ue4 and csgo :D

Edit: Yes, with the new version it creates materials-instances and decals as expected.

Same problem here!