I'm trying to import the csgo materials and textures, but HammUEr seems to not being able to read the VMTs. It is importing the textures, but doesn't create material-instances.
Only when using the "create materials for not-used textures" dialog, it creates material-instances, but none of them uses the decal-material. (I exctracted the material files with gcfscape from csgo's pak01_dir.vpk and i'm using ue4.19)
I get a lot of errors like this in the output log:
"
LogTemp: Warning: Could not find , cutting down to smallest identifier.
LogTemp: Error: Could not find texture for VMT asphalt/asphalt_b, aborting creation of material
LogTemp: Warning: Could not find , cutting down to smallest identifier.
LogTemp: Error: Could not find texture for VMT asphalt/asphalt_b1, aborting creation of material
LogTemp: Warning: Could not find , cutting down to smallest identifier.
LogTemp: Error: Could not find texture for VMT asphalt/asphalt_b1_blend, aborting creation of material
LogTemp: Warning: Could not find , cutting down to smallest identifier.
LogTemp: Error: Could not find texture for VMT asphalt/asphalt_b2, aborting creation of material
"