Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

Darkhandrob

4
Posts
A member registered May 05, 2018

Recent community posts

(1 edit)

Oh thank you very much, i was already so desperate, that i completely deleted, redownloaded and reinstalled ue4 and csgo :D

Edit: Yes, with the new version it creates materials-instances and decals as expected.

I get a lot of errors like this in the output log:

"

LogTemp: Warning: Could not find  , cutting down to smallest identifier.
LogTemp: Error: Could not find texture   for VMT asphalt/asphalt_b, aborting creation of material
LogTemp: Warning: Could not find  , cutting down to smallest identifier.
LogTemp: Error: Could not find texture   for VMT asphalt/asphalt_b1, aborting creation of material
LogTemp: Warning: Could not find  , cutting down to smallest identifier.
LogTemp: Error: Could not find texture   for VMT asphalt/asphalt_b1_blend, aborting creation of material
LogTemp: Warning: Could not find  , cutting down to smallest identifier.
LogTemp: Error: Could not find texture   for VMT asphalt/asphalt_b2, aborting creation of material

"

I'm trying to import the csgo materials and textures, but HammUEr seems to not being able to read the VMTs. It is importing the textures, but doesn't create material-instances.
Only when using the "create materials for not-used textures" dialog, it creates material-instances, but none of them uses the decal-material. (I exctracted the material files with gcfscape from csgo's pak01_dir.vpk and i'm using ue4.19)

Unreal Engine uses a Cache to store temporaly your materials and meshes. You can change this folder-destination to your other drive under Edit->Editor Preferences and then under General->Global->Local Derived Data Cache.