Hey! Thanks. Just rotating them if needed by functions provided by the framework/engine. Tbh I have no idea what you mean by "weapons-in-different-positions sprites". Like rotating them along their longer axis? Any case - I don't have any other sprites
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Sorry, perhaps i wasnt clear. In the example images there are weapon sprites rotated, but the sprites dont look like straigth pixel lines like in the sprite sheet. They look either like modified sprites, or perhaps a shader used in the engine? Something in the way of the movement of the weapong modifies the final look of the sprite ...? Sorry if im not clear with the question.
oh; right. Well; yeah it’s a shader, just the default one with interpolation set to nearest pixel (or filter to none, or crisp, or whatever depending on the framework) for the asset.
Iirc I’ve also rendered to a smaller canvas and resized for rendering only)
this is basically what the Internet suggests for drawing rotated and/or scaled pixel art.
hope it helps
—- Edit - this is what I would do. But actually the thing above is just a drawing; and it was rotated in aseprite. Anyway - I recall Nuclear throne (and countless other games) do it similar to how I described, give it a try :)