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(1 edit)

oh; right. Well; yeah it’s a shader, just the default one with interpolation set to nearest pixel (or filter to none, or crisp, or whatever depending on the framework) for the asset. 

Iirc I’ve also rendered to a smaller canvas and resized for rendering only) 

this is basically what the Internet suggests for drawing rotated and/or scaled pixel art.


hope it helps 


—- Edit - this is what I would do. But actually the thing above is just a drawing; and it was rotated in aseprite. Anyway - I recall Nuclear throne (and countless other games) do it similar to how I described, give it a try :)

(+1)

Yes! I was struggling to find the solution to this. Thank you very much!