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A member registered May 24, 2015 · View creator page →

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Looking forward to play it! : )

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I'm glad my work could be helpful to you!

Have your pick:
- link to the page:
- my webpage:
- my legal name: Robert Norenberg

Whatever suits you best : )

Where can I see your game? I'd love to check it out!

Sure, it's CC0 and I don't mind, although I think it would be fair for your users to give the link to this project to them. That being said it's not a requirement from my side.

Hi, thanks! My address is available on my website - feel free to drop me a mail.

Fingers crossed for your project, I'll keep an eye on it.

have a nice day as well!


Looks amazing! Difficult, but I'll try to figure it out again in the morning.

Nice lighting, kinda small tiles on my phone, or maybe just i have fingers a bit too fat (I guess it'd be better on a tablet).

I'm happy I could have helped : )

Keep up the good work!

Thanks a lot!

No twitter, sorry; but you can use to link back to me.

Curious about your game, do you mind sharing a screenshot at least? : )

Amazing! Looking forward to play it.

Hi there, keep up the good work!

Cannot wait for mac version : )

Yeah, it's this one.

Hi there! 

Nice project, but still very alpha, I'm glad you share stuff in so early stage (they say it's good to do so).

If I can have one suggestion - work on the physics variables - I feel like greater (I like infinite but obviously up to the game designer) acceleration would make the game more responsive.

Good luck!

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Ha! works, still difficult to navigate though! I'll check your game in some time again : ) , good luck!

Hey! Amazing you guys are going to release on steam! I have some trouble with the key bindings (Using standard American one, and the French layout makes movement awkward) - I also wasn't able to figure out how to swing the sword - sorry.

In any case, fingers crossed and keep up the good work : ) 

Hi Thecefus! It looks like the link is dead (404); I'm unable to check your game out : (

Hi, thanks! The email is accurate. I cannot see anything from you (does your email conatin "denisk" string?), when exactly did you sent it?

Hi there, thanks!

Glad you like it! Fingers crossed for your project : )

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Nice I've got to the second level and died almost immediately.

I'm not entirely sure what the mechanics is and what should I pay attention as a player - which enemies are how much powerful, how much hp I have and so on. Some explanation/tutorial/visual-clue might help; or... I need to play a couple more games to figure it on my own - who knows?

Otherwise: keep up the good work!

Otherwise: commercial ads in a school project?! I might consider going back to school if it become not only fun and interesting but also net-positive financially XD.

finger crossed <3

Hi there; thanks.

I'm not 100% sure what "take up arms to the characters" mean, but in any case I'm unable to provide any support for Unity, as I know next to nothing about it. Sorry.


Thanks. Will try.

Thank you!

Now go make a game : )

Cannot wait to play it!

Thank *you*.

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Thanks a lot! 

Fun game; couldn't run the mac build for some reason but seams to work just fine with wine : )

I'm glad you like it so much; thank you the the generous offer.

Unfortunately I have no time for any additional work at the moment. I'm also not sure how it would look for those particular characters tbh, they are designed to be 2-directions. 

In any case a pixel-artist you will hire - who may have more imagination - is free to use pixeldudesmaker's assets however they like. It's CC0 after all (as is everything I've released so far here on


sidenote: I've been thinking about some 4-direction characters recently but I'm not to be trusted with time estimates.

It affects color of some items (face?) it's only used in 2 or so cases - I guess there was a planned to be used more but I've never added more items in the end :/


Works! Thanks. Short but fun, I like it.

Looks amazing, thanks for the attribution! Any chance for a mac build?

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예. 당신이 원하는대로 그것을 사용할 수 있습니다.

Thanks. No font unfortunately. I only drew lowercase letters so not sure if it's of any use for you, but in case it is, here you go:

Thank you, I'm really glad you like it.

The side-view doors are something I struggle with for some time already. They just never look much like doors. Obviously I'll have to draw them sooner or later but I keep postponing.

Otherwise - all of what you've mentioned is somewhere in my todo-list already*. It's just difficult to find enough time. In any case I'll have some update this month (No promises about what it'll be though).

[*] except ceiling - I don't know what you mean - game dungeons have no ceiling - I'm intrigued - can you elaborate?

Love it! Feel free to drop suggestions if you need anything else (no promises) :)

Awesome! Kinda sad... but awesome! :)

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idk guys,

There are spacing and placement that suits my workflow. I expect you guys to not like it - this is why I've added tiles_list files - so you can easily reorder/extract/pluck/rename/iterate/remove/add/whatever the items. I thought it's a sensible solution - works with any language. The python script could be considered just an example - I don't see the reason to learn python to use it nor I can see how it would be a bad thing.

Honestly I don't understand what the issue is.

In any case I've just uploaded a zip file with the output of 

Good luck with your game! :)

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Hi there!

I have no knowledge of Unity at all but I've just added script that should help with your problem.

read Mertios' comment below

especially for you <3


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Trap might be a good idea; will add soon,  I don't see a reason for more enemies right now though. Do you have in mind anything particular?

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Looks amazing! I wish you a great success :)

Glad you like it. Looking forward to play your game :)