Cool concept! The gam is fun, thanks : )
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Sorry for late responding - if still relevant: all is drawn on 16x16 pixels grid. The robots are all 16x32 (WxH) but first one starts at pixel 208x16 - so you might need to add 16px vertical offset or something like (I know nothing about unity). Good luck!
Hey! Thanks for using my graphics. Looks like a cool event, hope it'll be a great success (but not too much either, don't want Skynet around just yet!).
Sure, you can use the graphics for the marketing.
Also: I've noticed that some people recolor the characters to make them their own - probably it's a great option to make them stand out a little bit - just throwing ideas : )
<- this is the only image used to draw the fireball. There are no animation's frames, and there never was. The effect is generated in the runtime.
I remember I have taken a look into making a frame-by-frame animation out of that. I struggled with making it loop convincingly. I gave up because even if I'd succeeded the effect would be much worse then just using particles.
You can learn how to achieve such results by searching for something like "particle effects $YOUR_ENGINGE_OF_CHOICE" - you'll end up with better results and it'll be less work.
Do learn how to do particles!
You might think that frame-by-frame animation is all you need and you can achieve the same effect with it, or maybe that it's simpler conceptually or something else.
Nah, don't listen to those thoughts, just learn particles! They make you a better game developer like instantly. They are more flexible, easier to do (once you go through one tutorial), faster to create, no need to talk to artists to achieve great results! What not to like? The more particles in a game the better it is.
You write own engine? Add particles! Even a simple one is better then none. Science confirms that engines with particle systems are 98% happier, 84% more awesome, and 43% less likely to die from not being used!
a.d. LÖVE - you've mentioned .lua file so I assume you've figured that the .love file is just a zip. .lua is a text file you can open with any text editor (or ide). I don't think it'll be much of use to you though.
You'd have to download the app with the dev tools or wget, run locally and provide own replacements for each image (or change the code - it's rather simple, maybe even primitive - a bit if you have more/less assets)
If it's like "let's make it a feature" - very unlikely I'll find time for such a thing.
This is a very quick and dirty prototype I'd probably need to do some refactoring; but yeah, it would be quite possible.
Although I have a couple of ideas for the version 2, which might be a time better spent...
Where will I find time for any of that though?
Um, yeah, like every other hero it's 9 frames:
"idle" (4 frames)
"run" (4 frames)
"hit" (1 frame)
I've seen people using them differently sometimes though - e.g. only using the first one and manipulate transformations etc.
Hope it helps!
Thanks for the kind words!
I'm sorry to disappoint you but it was really just a weekend (or 2?) project more then 2 years ago. I have no plans to develop it further.
If you are after the source code - I have a bad and a good news:
- bad - I've lost it, I'm an idiot (do backups kids!)
- good - the code is not as messy as one would expect. Even with scrambled variables it's quite readable and with some work could be turn usable for some further development if one is interested (one need to know js) in an afternoon (it's around 650 lines of code).
Assuming you'd go this path:
- I'm happy to answer your questions but no time handle that for you
- You have my blessing to do whatever you want with it including releasing as a commercial thing.