Looking forward to play it! : )
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I'm glad my work could be helpful to you!
Have your pick:
- link to the itch.io page: 0x72.itch.io
- my webpage: 0x72.pl
- my legal name: Robert Norenberg
Whatever suits you best : )
Where can I see your game? I'd love to check it out!
Looks amazing! Difficult, but I'll try to figure it out again in the morning.
Nice lighting, kinda small tiles on my phone, or maybe just i have fingers a bit too fat (I guess it'd be better on a tablet).
I'm happy I could have helped : )
Keep up the good work!
Nice project, but still very alpha, I'm glad you share stuff in so early stage (they say it's good to do so).
If I can have one suggestion - work on the physics variables - I feel like greater (I like infinite but obviously up to the game designer) acceleration would make the game more responsive.
Hey! Amazing you guys are going to release on steam! I have some trouble with the key bindings (Using standard American one, and the French layout makes movement awkward) - I also wasn't able to figure out how to swing the sword - sorry.
In any case, fingers crossed and keep up the good work : )
Nice I've got to the second level and died almost immediately.
I'm not entirely sure what the mechanics is and what should I pay attention as a player - which enemies are how much powerful, how much hp I have and so on. Some explanation/tutorial/visual-clue might help; or... I need to play a couple more games to figure it on my own - who knows?
Otherwise: keep up the good work!
Otherwise: commercial ads in a school project?! I might consider going back to school if it become not only fun and interesting but also net-positive financially XD.
I'm glad you like it so much; thank you the the generous offer.
Unfortunately I have no time for any additional work at the moment. I'm also not sure how it would look for those particular characters tbh, they are designed to be 2-directions.
In any case a pixel-artist you will hire - who may have more imagination - is free to use pixeldudesmaker's assets however they like. It's CC0 after all (as is everything I've released so far here on itch.io).
sidenote: I've been thinking about some 4-direction characters recently but I'm not to be trusted with time estimates.
Thank you, I'm really glad you like it.
The side-view doors are something I struggle with for some time already. They just never look much like doors. Obviously I'll have to draw them sooner or later but I keep postponing.
Otherwise - all of what you've mentioned is somewhere in my todo-list already*. It's just difficult to find enough time. In any case I'll have some update this month (No promises about what it'll be though).
[*] except ceiling - I don't know what you mean - game dungeons have no ceiling - I'm intrigued - can you elaborate?
There are spacing and placement that suits my workflow. I expect you guys to not like it - this is why I've added tiles_list files - so you can easily reorder/extract/pluck/rename/iterate/remove/add/whatever the items. I thought it's a sensible solution - works with any language. The python script could be considered just an example - I don't see the reason to learn python to use it nor I can see how it would be a bad thing.
Honestly I don't understand what the issue is.
In any case I've just uploaded a zip file with the output of copy.py.
Good luck with your game! :)