예. 당신이 원하는대로 그것을 사용할 수 있습니다.
Recent community posts
Thank you, I'm really glad you like it.
The side-view doors are something I struggle with for some time already. They just never look much like doors. Obviously I'll have to draw them sooner or later but I keep postponing.
Otherwise - all of what you've mentioned is somewhere in my todo-list already*. It's just difficult to find enough time. In any case I'll have some update this month (No promises about what it'll be though).
[*] except ceiling - I don't know what you mean - game dungeons have no ceiling - I'm intrigued - can you elaborate?
There are spacing and placement that suits my workflow. I expect you guys to not like it - this is why I've added tiles_list files - so you can easily reorder/extract/pluck/rename/iterate/remove/add/whatever the items. I thought it's a sensible solution - works with any language. The python script could be considered just an example - I don't see the reason to learn python to use it nor I can see how it would be a bad thing.
Honestly I don't understand what the issue is.
In any case I've just uploaded a zip file with the output of copy.py.
Good luck with your game! :)
Thanks, much appreciated!
Sure thing, I'm happy to be attributed, and always eager to see what people create out of those tiles.
Feel free to also post a link to your game, I'd like to play it : - )
Hi there, thanks!
Of course you can contact me - see my website for the email. I'd love to see your animations.
Unfortunately I won't incorporate them to the tileset but I'll be happy to add a link in the description if you decide to release them as an extension pack or something like that :)
There was an idea to create a card game out of this tileset but it went nowhere:
If i understand it's a physical game, right? I'd buy an english copy if the shipping costs won't be too crazy.
Good luck with your project, looking forward to see it.
Thanks, I'm glad you like it.
Firstly, I don't feel like it's that good; people seam to like it for some reason; I'm really not sure why. I mean I see I'm improving but I'm nowhere near people who draw professionally (most likely never will be). Makes sense I guess, they spend orders of magnitude more time on drawing, probably since childhood or something.
As for your question: I recommend* 3 things (assuming you're a beginner) that work for me:
1. steal** palette from some pixelart you like (the less colours the better, 4 is nice number but anything from 2 to 8 should be good to start with)
2. use a small sprite size: 8x8 or 16x16.
3. if you're unhappy/tired of something just save it on your hard drive (or wherever), forget about it, discover few months later and release with some tweaks as "not that bad after all" - this might be a terrible advice, but this is what I do (might be the reason why I never finish anything) :)
* - also I guess asking an actual artist might be better idea - I'm just a programmer who sometimes draws;
** - stealing is good (don't quote me on that :D), also: https://lospec.com/palette-list