Hey man, great asset pack! If you dont mind I have a bit of a technical question regarding the weapons sprites. Did you use some shader to make the weapons on different positions or there other "weapons-in-different-positions" sprites not included here?
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Sorry, perhaps i wasnt clear. In the example images there are weapon sprites rotated, but the sprites dont look like straigth pixel lines like in the sprite sheet. They look either like modified sprites, or perhaps a shader used in the engine? Something in the way of the movement of the weapong modifies the final look of the sprite ...? Sorry if im not clear with the question.
oh; right. Well; yeah it’s a shader, just the default one with interpolation set to nearest pixel (or filter to none, or crisp, or whatever depending on the framework) for the asset.
Iirc I’ve also rendered to a smaller canvas and resized for rendering only)
this is basically what the Internet suggests for drawing rotated and/or scaled pixel art.
hope it helps
—- Edit - this is what I would do. But actually the thing above is just a drawing; and it was rotated in aseprite. Anyway - I recall Nuclear throne (and countless other games) do it similar to how I described, give it a try :)