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Thank you for playing and for your time evaluating so deeply the game
GBC has a lot of limitations i didn't know, i.e you can only have 10 active characters at the same time in any screen, and no more. Sprites and tiles count towards a total of 192 unique graphics for the game, each animation counts towards this, but i think i can reciclate more to animate the characters.
Sprites are only 16*16 size, so clouds should use a lot of sprites, make animals and animate them seems like a posible implementation i agree they will give a boost to the scenes, perhaps i will add them to the forest scene (still in development)
I've noticed already the long intro issue and thinking how to solve without sacrificing the story. The variable secuencia message was intended only for debugging, but i missed it and it was still on this version.
I'm working on a battle system to implement for the first scene before intro and it will be implemented to Danae.
After Danae, there is not so much to do in this version, Sandy comes around the 8th day and in this version are not implemented yet the mountain and forest, also the hearings.
I hope you give it a second chance later on when the jam is over and i can upload a new version.
Again, thank you so much!

Of course! It has potential! I didn't realize there were so many limitations on GBA games! Very cool to work within that limitation and definitely challenging! Can't wait to try the battle system!