Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Praise:

- The aesthetics and music are on point! Very good job! Definitely remind me of GBA era.

- I think the story and dialogue are humorous and work well for what you're doing here!

Criticisms (I know your game is unfinished, but I figure all criticisms can help!):

- Music seems to have stopped once I got to take control of characters. It started again once I entered a new room

-Intro is very long as another commenter noted.

- I struggled a bit to go in and out of doors maybe make it easier to do this same with going up and down stairs perhaps snap the player into position if they're close enough to the trigger?

- Characters are static when there is no input try adding an idle animation to give it some flavor (though im not sure if this is a gba limitation)

- Your instructions list start as enter but it took me 5 minutes to figure out that after I get to the "start game / cancel" screen that "alt" needed to be hit to actually start the game

- there are also quite a few spelling and grammar mistakes throughout the game. I take it that English is not your first language and thats okay! But, you should get someone to review all the text in your game to make it easier for players to understand (also supporting translations for a game like this is a good idea)!

-After recruiting the first citizen, Danae, I had no idea what to do next. This is ultimately when I stopped playing I went through 3 days of practicing with her with no more progress. Perhaps the hero can give me more "hints" on what to do next.

Suggestions:

- Adding some natural movement to clouds in the sky would do wonders for the asthetics

- Adding some "birds" or other wild life that runs away when you walk by could also add some small level of detail

-It would be fun if I could have fought Danae on the first encounter

Questions: 

What is variable secuencia? It isn't really explained or I missed it? I'm assuming its population size?

Thank you for playing and for your time evaluating so deeply the game
GBC has a lot of limitations i didn't know, i.e you can only have 10 active characters at the same time in any screen, and no more. Sprites and tiles count towards a total of 192 unique graphics for the game, each animation counts towards this, but i think i can reciclate more to animate the characters.
Sprites are only 16*16 size, so clouds should use a lot of sprites, make animals and animate them seems like a posible implementation i agree they will give a boost to the scenes, perhaps i will add them to the forest scene (still in development)
I've noticed already the long intro issue and thinking how to solve without sacrificing the story. The variable secuencia message was intended only for debugging, but i missed it and it was still on this version.
I'm working on a battle system to implement for the first scene before intro and it will be implemented to Danae.
After Danae, there is not so much to do in this version, Sandy comes around the 8th day and in this version are not implemented yet the mountain and forest, also the hearings.
I hope you give it a second chance later on when the jam is over and i can upload a new version.
Again, thank you so much!

Of course! It has potential! I didn't realize there were so many limitations on GBA games! Very cool to work within that limitation and definitely challenging! Can't wait to try the battle system!