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Quite possibly yes, I'm not the best at creating scalable UI it seems, and it definitely won't work in fullscreen, so I'm sorry for that. At least i know what I have to work on in future jams.
You could always try after pressing H in main screen, pressing A, and then H, but I guess UI still will be messed up.
Thanks for pointing that out :3

(+1)

Yep, that’s how I got into the game screen. I was able to plan a little bit (this part looked really promising!), but I think I didn’t see everything since I wasn’t able to start the heist ^^ I like the art style though, reminded me on undertale. If you use unity, make sure to use the UI anchors properly. It’s a complicated hassle but when you understand it it’s quite powerful (not as good as godot’s UI system though IMHO :D). https://learn.unity.com/tutorial/working-with-ui-in-unity#5fa0d66bedbc2a2cbcdc0d8c this one seems to explain anchors quite good, in case you’re interested (I just skipped over it quickly).

Yeah, I used anchors for first few panels, and then time passed, and everything went downhill. Thanks for the link I will try to incorporate that knowledge in the future ^-^ 
And to start or stop the heist you have to hold H, and after walking into objects you can pick action using 1 or 2.