Hi, thanks, it's CC0, use it anywhere and anyhow you want, no need for mentions in credits, but it's always nice if you do so :))
Tyst
Creator of
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Thanks for recommendation, i thought about something similar for gathering to get special ability dice, that would allow player to for example reroll any dice value, or set to any chosen value once a day, but that would require a lot more than 48 hours.
Also you are supposed to gain more resouces for being closer to 0, and for actually getting 0 you also should get gold, but i checked now and i messed up logic, so thank you!
It's incredibly heartwarming to read your words, and it's really important for me, that you liked sounds, even though I didn't manage to add all sound effects I wanted, with more dynamic music.
I also thought that those 60 seconds are pretty slow, but theme is theme ;3 But when I think now about it, i should have added speed up button, and also ability to remove whole plan of one character without pressing Z 60 times.
Thank you very much for playing, and for your comment ^-^
Quite possibly yes, I'm not the best at creating scalable UI it seems, and it definitely won't work in fullscreen, so I'm sorry for that. At least i know what I have to work on in future jams.
You could always try after pressing H in main screen, pressing A, and then H, but I guess UI still will be messed up.
Thanks for pointing that out :3
To move characters around place cursor over them, press spacebar, and then you can draw commands for them. Then you have to press escape to control the cursor again, and hold the H for around 1 second to execute commands. During that time you can't give any new orders, but you can hold H again to go back to giving orders.
Instructions on the right panel should be helpful to keep with the game flow.
Thanks for comment and trying it out, and I hope now you will be able to play!
Thank you very much for insightful comment and kind words!
And you are right about deliveries, that part needs a lot of tweaking regarding time and connection to orders. And controls wise, I messed up the speed of lifting up and down (remember to multiply by Time.deltaTime Unity users) , and I think that enchances the cumbersomness of it. And I'm glad you liked the atmosphere, I would never think that I would be able to create ominous forklift simulator.
Maybe that's because the true secret is what is inside the boxes?
Tbh, I've had only 24 hours, so it's definitely over ambitious, and it's pretty sad, that I couldn't use 1st half of the jam time to create more responsive and player friendly game, with more thought rules, but it's a larger project after the jam.
So as extension to tutorial, to create Lumberjack you have to place village near two Forest cells, which consumes the forest cells so you have to prepare more Forest cells around so that the forest will keep on growing around, and allow Lumberjack to collect it. Also, when village has 4 other villages around, it turns into City.
In the end, there is not that much to it, but I'm thankful that you tried it out and left an insightful comment :3