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So I took sometime today and decided to learn shaders/image effects. Mainly to get my mind cleared of some frustrating UNet code I've been doing on my primary. As I previously mentioned I wanted to go for an arcade look and think that this combination of effects came out pretty nicely.

I would love some feedback about the aesthetics between the without effects (top) and with effects (bottom). Even if people do universally like it with these arcade effects, i'll most likely include an option to turn them off as well.

Also I'll note if you try to compare this to in-game, the currently uploaded build is significantly darker and has shadows, this however does not. Decided to go the Unlit route because I feel it looks more vibrant and cartoon-y.

I definately am starting to notice that I need to implement some kind of anti-aliasing; sigh.

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Nice.

First image(A) without arcade fx : it looks like actual mobiles game style. What i see as the equivalent to pixelart in the 90's.

Second image(B) with arcade fx : Distribution 's uniformity of the fx on screen's surface is kind of dull. And there is too much fx. Maybe if you lower a bit opacity and curve slightly the live it can give a nice fx. I am not sure of it. Maybe you can search for other games using that kind of effect. I know last Doom has a film grain option with sharpening thing pretty sweet.