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(2 edits)

Here's my thoughts. This  game is awesome! But this level design is awful! I very rarely have loved a game that makes me so angry. You put such an awesome game in front of me, then you made it so impassably difficult so that I couldn't experience playing it past the second blue box! Why was the platform I needed to reach always so high? I gave up, because it was better to give up a good game than break my keyboard while playing it. Even worse, this was the most interesting take on the theme that I played this whole jam! Okay, I vented, now I'm done. Great game, especially for your first platformer, but a suggestion for later: make your platformers easier.

Edit: Okay minutes later I cooled down.  I want to say thanks for making this game, I'm keeping it on my computer so later I can try to beat it again. It really is an awesome game. The mechanic to steal electrons is great, and the way falling in pits is dealt with gives incentive to not do it, but doesn't punish you too hard. Being more attracted to objects as you charge up is genius. And from what I gathered from the story the story was going to be good. I think that this game could be a classic if you released an updated version somewhere like steam or consoles. Seriously, this game is good (although incredibly difficult on the platforming side of things). The description, title and thumbnail undersell this game.

(+1)

Thank u for the feedback, ye I sort of made that platforming bit in the last 30 minutes, so I didn't really have time to test it properly, the blue box requires u to attract urself to it, then go to the block to right, then repel yourself to reach the higher platform, though the difficulty curve was definitely too harsh.


Finally, I didn't really have enough time to think about the description and I kind of rushed the picture, but ill definitely continue to work on it since I really like the concept.