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(+1)

Thanks!

Yeah, the raycast truly is terrible; but once I realized I should have changed it to the top of the player character it was already too late.
Originally I wanted to highlight the colliding platform, but couldn't come up with a system to do so.

(+1)

I imagine you'll wanna look into shader materials to do a highlight.

GDQuest has an excellent tutorial here: 

(1 edit)

Yeah, I'm really bad at shaders, so I didn't feel confident attempting to add one.
I assume that with practice I'll get better.