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Character draw event is for drawing the character itself - with outlines on things get drawn to a little surface and then that surface is drawn 5 times (4 for outline, 1 for actual character). CustomObject is the usual way to go here. I'd suggest to check how you assign and manipulate your helper instance or having a script_bind_draw that would then run drawing code for matching players.

So this is happening. I can't believe you actually answered. Oh boy this is awesome.

Thanks! So basically we just have to create a custom script to handle the drawing when there's more than one player. Got it