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(2 edits)

Hello, the game was quite enjoyable and I loved the blob physics and would love to know how you did it. The slime was pretty hard to control, sometimes jumping really high and other times just a tiny bit. At a point I was stuck in a hole for maybe a minute or so. Is there something I was missing. I also really love the ending where the slime becomes humongous compared to how large it used to be. 

I played your game in a little montage I made of entries. You can check it out here or on my YouTube channel. 

Thanks for checking it out. :) The key to jumping high is to use the springy force of recovering from a jump or fall to give an extra boost to your jump. In other words, the best time to jump is shortly after you hit the floor. So, you kind of have to jump repeatedly to build up your bounciness. If I were to return to this game, I would probably try to add some sort of feedback to help guide the player into understanding this mechanic/principal, since it seems like a lot of players didn't get it.