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Like the concept, love the art. Never really felt like I was under any pressure or in real danger. I assume colliding with divers would have cost me a life but they were slow and predictable enough that it was always easy to avoid. When I was exploring I also found it pretty easy to outrun the camera and had to keep stopping short to avoid rushing off screen. But otherwise it was good. Controls felt responsive, and I liked the way the divers got inkier and inkier as you hit them to show their "health".

Thanks for playing and the feedback! While the divers do hurt on contact I didn't really try to design any sense of imminent danger, rather I was going for a headstrong, "out of my lawn" attitude. I was planning on more aggressive divers as well for the future.  I agree the camera still needs tweaking to keep up with the player.