Like the concept, love the art. Never really felt like I was under any pressure or in real danger. I assume colliding with divers would have cost me a life but they were slow and predictable enough that it was always easy to avoid. When I was exploring I also found it pretty easy to outrun the camera and had to keep stopping short to avoid rushing off screen. But otherwise it was good. Controls felt responsive, and I liked the way the divers got inkier and inkier as you hit them to show their "health".
Viewing post in Outta My Waters! jam comments
Thanks for playing and the feedback! While the divers do hurt on contact I didn't really try to design any sense of imminent danger, rather I was going for a headstrong, "out of my lawn" attitude. I was planning on more aggressive divers as well for the future. I agree the camera still needs tweaking to keep up with the player.