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There's a terrain art glitch for the pods. Only noticed when I turned off hex borders, so not a big deal.

        Also - What are the plans for reworking the Twelpster?

Yeah kept forgetting about that art glitch. it's fixed now tho. Thanks for reminding me.

I want to make him a lot more "monkeys paw" like but I'm not sure how I would allow the player to generate favour with him. I also do not know a lot of ways to allow him to monkeys paw players without it throwing off the balancing. Before this you could ask him for military help and would get something between a trader and Twelpwar. I also want him to be a little bit less of a risky choice now that you can always choose him. Before I took him out he could change you from playing the twelpers to some random maskling tribe which was fun but I can imagine some players having some problems with that. 

Maybe I could just let the player choose how much risk he wants to go for and have it be a little bit more risk/reward like in a sense that if you choose low risk and ask for military help you might just get a single soldier or trader if you go high risk it could be an actually good unit or he spawns an enemy invasion right on your doorstep. 

But really I'm open to ideas.