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A jam submission

disorientational labView game page

Submitted by RandomGuyBay — 1 hour, 30 minutes before the deadline
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disorientational lab's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Excellence (Design & Engineering)#1412.5863.167
Immersion (Gameplay & Storytelling Engagement)#1662.3132.833
Overall#1782.3812.917
Aesthetic Flair (Graphics & Sound Presentation)#1792.4493.000
Relevance (Creative Expression of Theme)#2012.1772.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Thanks for the submission, I really appreciate the attention to things like quality and sensitivity for mouse input out the gate. I thought the concept was solid and the player controller worked well. The first few rooms of level design felt like they progressed well, but after the third, I found the game became really tedious, asking the player to back-track in ways that really drained on my attention. This, coupled with the very clinical grey room design, made the latter part of the game a real struggle to tolerate. I like the portal-esque design approach, but definitely could use a little more playtesting to find the right mix of new content vs backtracking. Thanks again, best of luck with future development.

Made by One or Two People

yes this was made by just me / us

All Original Content

yes everything was made during the jam

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Comments

Submitted (1 edit)

Entertaining game! I think it has potential. You can easily add more levels. The simple controls and room design go well with this type of puzzles. The music is dope.

I didn't find any major flaw in the game mechanics. Though I tried playing around and threw a cube inside a wall. I wasn't able to retrieve it. I had to restart the game to get it back.  

I get that, given the time limit of the jam, this kind of details might not be the priority, but if you ever plan to continue working on this game, maybe you can set the walls such that the cube just bounces off. 

Overall, I think it's a fun game. It also has a lot of potential.

Good job!

Submitted

Cool concept, I was just stuck on the last level which was not very exiting

Developer (1 edit)

That's my fault that you got stuck on the last level because I didn't detail help too much. I was running out of time. So what you have to do?

In front of every door is switch or button that activates hidden switch/button in different layouts of the game.

Submitted

Cool concept, I was just stuck on the last level which was not very exiting