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(+1)

I enjoyed a lot the stealth element, I see a lot of potential on this game by expanding the level idea (e.g. levels that you should only avoid cameras or guards, levels that you need to plant evidence somewhere or things like that, I think you get the picture XD)

I loved it.

(+1)

There was supposed to be a basic AI for a guard-type of enemy, but got removed due to high scope (it was going to take time).

About planting evidence: I actually haven't thought of that! That's really interesting and it would work nicely as a mission/level objective.


Thanks for the feedback!