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To answer the one who wrote first, I have some things to say, because your questions do not seem many to me! It seems more like a reflection on a critical trend of Itch.IO. Have you ever wondered why, when you put an executable demo, you get several downloads, while if you sell a game for a fee, everyone is reluctant to buy it (except the first copy)? One possibility could be that those who download the demo re-use your data and software on their own or with others. A second possibility is that the ideas and prototypes made by you, are reused by advanced software houses because are more interesting anc can they be re-developeds..

Also I have seen beautiful games, but few criticisms ... What would it mean to talk too much? Advertise a competitor. All on this site or almost, are single brilliant programmers or advanced software houses...

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For large software houses to rehash your ideas first you have to see some degree of success, they won't bet on an unproven idea. Once you do have success, copycats will be inevitable anyway. So for me I am more concerned about whether my experimental designs can gain traction in the first place. (they don't)

As for the lack of feedback, maybe I am being extremely naive, but I don't think we are a community of direct competitors. There are so many different games, as a consumer I get my hands on every game that catches my eye if it falls under the $15 price range. I really only make hard choices between AAA titles. I would rather have a community that I can fall back on, that reciprocates the support I give them. But maybe this is too idealistic.

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Sorry if I answer you only now. Your opinion is certainly more realistic. I think, however, that even if you have a not really winning idea, it can also count the quality of your production, the gameplay and the duration of the game, that is, basically the number of levels installed and the possibility of adding new. Indeed, sometimes, starting from an idea of success, already developed by others in various forms, just because the subject-character of that game is much loved, building a sequel, to which new features are added, can work.

Agreed, thanks for your response!