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The dodging in this game is really fun and I like how varied the bullet patterns are. I also like how slowing down time will let you outrun the bullets, which opens up some interesting strategies. The speedrunning aspect of this game is very fun, and getting a good time is actually quite challenging. I managed to get three stars on the last level after multiple tries.

One part that I thought was sort of inefficient was having to use the enter key to restart the level. I used a mouse for my controls, so it would have been a lot more convenient to click the menu buttons instead. I also thing the bullets should be brighter, since they can blend in with the red nebula in the background pretty easily.

Great job on your game, I had a lot of fun with it!

Thanks a lot for the feedback! It's impressive that you managed to score 3 stars using a mouse (I mostly used a controller myself).

I agree that the contrast between the bullets and background can be low at some points. I'll look into a different laser color after the game jam.

You can use mouse to restart the level. You'll have to double click though. I used Godot's `ItemList` for the menus which has that behavior. I'll swap it out for a bunch of normal buttons so that single clicks will be enough. I agree that double clicking is non-discoverable and annoying.