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A jam submission

ChronozineView game page

Weave around lasers in slo-mo as you race to clear levels in minimum time
Submitted by AnEnigmaticBug — 1 day, 7 hours before the deadline
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Chronozine's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#213.5563.556
Overall#263.3563.356
Visuals#273.4443.444
Audio#293.2223.222
Creativity#303.4443.444
Technicality#373.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme

No

This game does not follow the optional theme.

Original Art

No

Didn't create the vast majority of the art during the jam.

Original Audio

No

Didn't create the vast majority of the audio during the jam.

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Comments

Submitted

The dodging in this game is really fun and I like how varied the bullet patterns are. I also like how slowing down time will let you outrun the bullets, which opens up some interesting strategies. The speedrunning aspect of this game is very fun, and getting a good time is actually quite challenging. I managed to get three stars on the last level after multiple tries.

One part that I thought was sort of inefficient was having to use the enter key to restart the level. I used a mouse for my controls, so it would have been a lot more convenient to click the menu buttons instead. I also thing the bullets should be brighter, since they can blend in with the red nebula in the background pretty easily.

Great job on your game, I had a lot of fun with it!

Developer

Thanks a lot for the feedback! It's impressive that you managed to score 3 stars using a mouse (I mostly used a controller myself).

I agree that the contrast between the bullets and background can be low at some points. I'll look into a different laser color after the game jam.

You can use mouse to restart the level. You'll have to double click though. I used Godot's `ItemList` for the menus which has that behavior. I'll swap it out for a bunch of normal buttons so that single clicks will be enough. I agree that double clicking is non-discoverable and annoying.

Submitted (1 edit)

Really fun game! I definitely liked the last level the best, forcing me to not keep the time slowed to make the bullets go away faster, and then getting out asap. This is a really cool mix of mechanics, having a slowdown to avoid bullets when desperate, but possibly being able to refine your speeds to not even need it. 

There is a lot of potential here for a nice speedrunning game! With some enhanced level design, that rewards creativity and new thinking, allowing for skips and such, this would be very fun! 

Some levels felt like it was forcing a specific path, especially with some lasers that shot too fast to get by, giving the player the sense of "Oh, I can make that if I just go a bit faster" Is key for speedrunning games, which Is why I think the last level was the best, since I was constantly thinking I could Improve on it and get further ahead before needing to stop.

Games like Hot Lava are great examples of this, since doing the level the intended route is normally the slowest. Finding skips throughout the level that require specific speeds and perfect runs are how you get the best times, and are definitely planned by the developers.

Small things like having to press Enter when restarting, instead of being able to use the mouse was a bit tedious, but thats a simple change. Having the timer start once the player moves would also be a nice addition, so I didn't have to press R and then start my run.

Christmas music was a little bit weird, but it worked lol. Overall a great game!

Developer

Thanks for the review!

You hit the nail on the head. I had the same intention: making the player try out different paths and ditch the slo-mo except when absolutely needed to cut down time. But I suffered from some sort of level designer's block so most levels like "Brownian Motion" were fillers and just presented one straight path. "Laser Spiral" was the one which had the most speed-running possibilities (it's possible to finish it under 5 seconds by trying out alternative routes).

The feedback about pressing enter and starting the timer only when the player starts moving is really useful.

I didn't realize that I was using Christmas music. But in hindsight, it should have been obvious since the album is named "Xmas in Space" lol.