Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

MazeBornView game page

Ravage through insanity. Souls-like for PICO-8.
Submitted by Gymcrash — 10 hours, 48 minutes before the deadline
Add to collection

Play game

MazeBorn's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#23.8003.800
Art/Graphics#44.4004.400
Fun#63.2003.200
Overall#73.4003.400
Use of theme "One Minute"#172.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Wonderful game! I included it in my Fantasy Console Game Jam 3 compilation video series, if you’d like to take a look. :)

Developer

thanks dude

Submitted

PLEASE DO A POST COMPO RELEASE <3

this looks so good and is so immediately attractive , the gameplay feels rich,

but the strange scrolling and the choppy player movement kill the fun ...

Please at least make the player movement fluid !!!

So much polish and potential :)

Developer(+1)

I've got a bug fix list and feature list ready to dive into after the jam is over :-)


Apologies for the choppy cam and player movement, I ran out of time to experiment with them.

Submitted

I will definitely come back and play an updated version :) You really have something here !

Submitted

Wow man, the game looks awesome! I wish the controls where more fluid though

Developer(+1)

Thanks :-)

Yeah, I wasn't too happy with how it moves. I just ran out of time to experiment. How would you prefer it move:


  • faster?
  • 8-way attacking?
  • acceleration in movement (i.e. the more you go in a particular direction, the faster the character will move)
  • 8-way dash?

Let me know - your opinion is appreciated!

Submitted

I'm glad you asked, that's awesome!

If it where me (just a hobbie gamedev) I would make it 8 way everything (dash, movement, attacking), avoid acceleration in movement (at least at first, I hate to wait to reach normal speed) and make it move faster, then the dash would need to be faster too, but as it is now I have to dash all the time to reach "normal" speeds. 

Developer(+1)

Thanks for your input, it's appreciated and will be taken on-board.

Developer (1 edit)

Thanks for playing! Check the game page for tips!