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(+1)

interesting throw back to the old LCD games were each character 'position' was a different point on the screen.  The upper neurons didn't make much sense how they were working.

Thanks for playing. :) The upper neurons has been mentioned before, so i'll remember making all parts more visual... visual.. visual-self-explaining :) 
The positioning of the player gave me an opportunity to play with scriptable objects in Unity. I need more training at seeing, when scriptable objects are a good solution to a problem.