Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)(-1)

I m glad you love the game and the art style. I did thought of adding an easy mode but it just doesn't feel right to do so. I wanted the game to present a harsh and unforgiving duel yet not unbeatable. There is a lot of request in the easy difficulty but it kind of ruin the joy and the core of the game. It was designed to challenge player and not something you can beat with button smashing. Reading attacks is important in the game. 
I would add a skip intro button later for better experience. 
The only tip I can give you is parry first, attack afterwards. Keep trying but also remembering the boss's pattern. You will eventually beat the boss, no question on that . Good luck! :D
 Note: Player have 5 HP and basically you can do no-hit on all bosses.

Im happy that you decided to reply to my comment although now i feel a bit akward because after putting more time in the game its becoming much more easier and i feel i overreacted in my previous comment. game offers intense and unforgiving but fun chalenge and i feel glad that i discovered this game because its so charming

That is what you call progress. You  are definitely getting better in the game cuz every fight and death built up your awareness to different moves and getting used to the rhythm. You could always try the paid version with new bosses and mechanics.
I m having a hard time too. The number of views per day is going down fast from few hundreds to below 100 views per day now. I have no idea how to promote the game successfully. 

I will definetly try the paid version, as for your promotion problem i hope it gets better because this game deffinetly deserves more attention

(1 edit)

Have you tried Facebook Marketing yet? It's roughly $15 for 1 week of advertising (maybe for two weeks, can't remember at the moment).

You can also try submitting your game to GoG for free but they will play it and judge it worthy or unworthy. For $100 you can upload to Steam and they give it back if you make $1,000 or more in sales. Having your game on either of those marketplaces is like it's own form of passive marketing.

Wow, really good ideas. I am not sure about facebook advertising cuz I guess people will tend to buy and play games on steam instead of itch.  Definitely some good tips tho, I may upload the game to steam if it is  more polished.
Thx for your advices!! :D all the best

Hi ArtofKings,

Greetings from Traveloka! Hope this mail finds you well.

I’m William, Business Development Manager from one of Lifestyle apps in South East Asia Region, Indonesia origin.

Currently we are exploring Partnership with various Gaming companies, it is very exciting to think of the idea where we could on-board games made by you on our platform. The idea behind is to provide wider things-to-do options to be offered to our customers and at the same time help Play.co to distribute your games to our unique SEA base customers. 

If you are keen we can set a call.

Hi William, 
Hope you are doing all right!
I am not sure if I understand you correctly. Do you mean that you want me to publish my game on your platform?

Correct, for now - we are looking for unique HTML5 games.

I tried putting my game up on steam when I forest got into unity (3 years ago), it was like using 1990s DOS to upload it!. I gave up and just use Google play store and itch.io  now, if anyone knows how to put their game on steam then let me know I'll pay them to do it for me!