You must have never completed a commercial project and have no concept yet of how quickly a cease and desist or IP claim can cripple shady developers. Likewise, many larger sellers often watch app marketplaces like a hawk for their content and will actively request licensing documentation. You are playing with fire doing such things.
OgreLeg
Creator of
Recent community posts
The laser fences in this asset pack came in really handy for my indie game. Thanks for making these, I love the old school style.
https://store.steampowered.com/app/1747220/Neverspring_Chronicles/
I don't know if you like indie JRPGs but if you ever want a steam key for a free copy let me know!
I have no idea how search algorithms kept this from me for so many years. Very cool.
I downloaded it just to take a look, I noticed a server and a client. Does this support multiplayer?
Also, I was reading the attached licensing document and saw under the "Do Not" section:
"Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose"
Does that mean no commercial games or no commercialization of the software outside making a game? (just curious)
I love your work! Especially as your style has evolved. I've been a patron off and on and bought individual packs as well to bring my indie game to life. So glad to see you're still at it. The day you stop will be the end of an era.
I was wondering, perhaps selfishly, if you've ever thought about a series where you edit some of your older clockwork or machine type enemies and adapt them into your newer style?
By that I mean how your older work depicts more cartoon-like facial features and whatnot versus how your newer works are more... I don't know what to call it... Detailed? But there's certainly no lack of detail in any of your art so it doesn't feel right to call it that. I hope maybe you can understand what I mean.
Just curious. I know I'd buy it :D
This is really great. I don't know if you plan to expand it with more options but I would absolutely buy expansions to this like extra weapon packs or extra clothing packs.
I just finished an RPG game and my one and only burning regret was that I had my hands tied with using the chibi-looking MV/MZ generator sprites for my battle characters. Thank you for making this.
Just wanted to say thanks! I've been adding more and more of your artwork to my project as time goes on. Your animations look fantastic and they compliment multiple different art styles, which is very useful.
I also appreciate how you've arranged them. I was able to get the frames ported over to my required sheet format quickly and easily.
The magic rune circle animations were just what I needed to spruce up an important scene. I'm actually using a good handful of your work in this project if you ever wanna take a look: Neverspring Chronicles.
I just got this over on the Unity Asset Store and I love it.
The only thing I could wish for is a couple more weapons for the main character. Like maybe a pistol and a baseball bat or something. Really great asset. I even learned something new just looking at the included character controller. 5 stars! Fantastic demo scene, too!
Hey GandalfHardcore,
First, of course, I've gotta say that I love your work. Seriously, I'm blown away every time I look at your stuff.
I've been purchasing some of your assets because I've got a little zombie game project stuck at the finish line and I need to do a full reskin of the characters and NPCs. I picked up your zombies, this pack, and the two agents and your medic and photographer even inspired some additions to the gameplay. I feel borderline ungrateful even asking this but I was wondering if you had any other modern-themed characters? Or if you intend to do any in the future? Maybe like a firefighter or escaped convict or whatever you might find in a zombie apocalypse theme?
I may be able to edit what I need but I'm a little hesitant. The quality of your work may be beyond my amateur editing skills so I figured I would just ask if you've got anything coming down the pipeline.
Thanks again for all your awesome art! Just looking at it inspires motivation and new ideas. You rock o/
Hey, love your work and your art style. Very thankful you are so prolific, it gives me a lot to work with.
I've been purchasing some of your assets because I've got a little zombie game project stuck at the finish line and I need to do a full reskin of the characters and NPCs. I picked up your zombies, police, soldiers, townsfolk, etc and was wondering if you have any other modern-themed characters. Or if you intend to do any in the future? Anything like a medic or a firefighter or escaped convict or anything? I'm pretty confident I might be able to edit some stuff but I figured I would ask if you've got anything coming down the pipeline.
Thanks again for all your awesome work!
Thanks again for this great plugin. If you ever get around to adding anything more to it, the only thing I wished I had throughout my development was a way to script call or plugin command a check to see whether or not an event was in the player's line of sight. That'd be sick. o/
EDIT: It took some work but I figured out how to do it. Here's how I did it in case you ever want an idea for an update --- Within your KoTCRogueLikeLoSCheck() function I added $gameVariables.setValue(1, []); at the very start of the function then added $gameVariables.value(1).push([losarray[d][0], losarray[d][1]]); within the if ($KoTCRoguelikeLoSMap[losarray[d][0]] !== undefined && $KoTCRoguelikeLoSMap[losarray[d][0]][losarray[d][1]] == 0) statement.
Lastly, inside the event that I want to know whether or not it can be seen I add this script call:
$gameVariables.setValue(2, $gameVariables.value(1).toString());
ev = $gameMap.event(this.eventId());
$gameVariables.setValue(3, []);
$gameVariables.value(3).push([ev.x, ev.y]);
$gameVariables.setValue(4, $gameVariables.value(3).toString());
Followed by a conditional branch with this script call:
$gameVariables.value(2).includes($gameVariables.value(4))
If that script condition returns true, the event is in line of sight. If false, the event is in the fog.
Personally, I needed this feature to keep players from using skills and/or activating proximity triggers on events that were on the other side of a wall or behind a pillar. There's probably a better way to do it but this works for now.
Hey, I had this same issue for a long time in my project. Specifically for Actor #2 for some reason. He seemed to have infinite comebacks no matter what I did, but it was working fine for other actors. Very strange bug. Oddly enough, it went away on it's own eventually. I don't know if there was a plugin conflict or what but I know the glitch you're talking about.
Hello o/
First, just wanted to say I have a couple of your plugins and I really like your work. You have some really unique stuff, and some great extensions to other plugins that I have found useful.
I especially like this plugin. It works so well for me. There is one little bug, though. I'm not sure if you are still updating this plugin or not, but there is a small problem when more than one party member dies. For example, if 3 party members die, all three have their comeback bars show up and all three will fill when you tap the button but only 1 will get up. Is there a way to make it so that either one bar pops up at a time or make it so that when a bar gets filled, it just resurrects anyone capable of a comeback? It's not super game breaking but it feels like the last little thing to really make this excellent plugin complete.
If you don't have time to work on it, I totally understand. Life gets busy. I mainly just wanted to say thanks for your hard work and I hope you do more someday!
Have you tried Facebook Marketing yet? It's roughly $15 for 1 week of advertising (maybe for two weeks, can't remember at the moment).
You can also try submitting your game to GoG for free but they will play it and judge it worthy or unworthy. For $100 you can upload to Steam and they give it back if you make $1,000 or more in sales. Having your game on either of those marketplaces is like it's own form of passive marketing.

