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Durance Gaming

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A member registered Sep 03, 2019 · View creator page →

Creator of

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Thank you!  o/

That's so cool somebody found it and checked it out, haha  :)

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Thanks, man!  o/

I just grabbed a copy of that FF6 demake to check out. I saw it the other day but didn't realize it was a game. Is it the full game or just what you've done so far? Either way, I'm pretty stoked to check it out.

I look at your logo and naming convention and I look at your choice of material and I think to myself, "I like this guy's retro vibe". I don't want to come at you wrong and discourage you, and I see someone else already brought this up, but these assets are "hot". Anyone who uses them, even for free, can get in trouble.

But! -- They can still be really useful for prototyping and pixel art templates.

I hope you'll consider mentioning somewhere in your page for these assets that they aren't just FF6 "style" but are actually from FF5 (I recognized Galuf's sprite immediately) and FF6. These are obvious to older gamers but it puts younger developers (or non-FF players) at risk of accidental trouble. It happened to me a few years back on an even older game who's assets I got from a seller, thinking they were just some random stuff. It set me back 8+ months, locked me out of my Amazon Seller account, and almost took me out of the mobile market entirely. Luckily, I got it sorted out but that project fell through as a result.

But yeah, man, love your overall style of content on here. Followed to see what else you come up with!  o/

Dude, thank you so much!  o/

Electric Lemon!  o/

First, I wanted to say thank you for your work and for making it available here on Itch. You've got a unique style and I love it. Bought your packs before I really even had a use for them and I am happy to say the day has finally come.

I have a small indie game called Neverspring Chronicles that was released in March 2024 but it was a passion project with a really low budget, and it shows. Over the past year I have been updating the graphics, trying to bring everything together into a uniformed look. I am finally getting to the final graphics overhaul update and I've chosen your work for the game's new exteriors/interiors, towns, caves, and other environments. I'm really pleased with the results so far and just felt like reaching out and saying "thank you".

I was also wondering if you had any other packs you might be working on or anything coming down the pipeline over the next year? I ask because I would really like to begin working on the game's sequel but that part of the overall story is heavy on desert-style cultures. I'm sure you are very busy, and there are no expectations here. I just wanted to throw it out there that if you ever get around to a desert tileset in this style, I know I'd pick it up. Others might too. Just throwing it out there :P

Anything steampunky/magitech-ish would be a big deal as well. Not just for me, but as someone who has painstakingly scraped every corner of the internet, I can say with confidence that it's a niche that could use some more love.

But anyways, the main point was to say "thank you" and "you rock". I love your work and I hope you stay passionate knowing there are indie developers out there who really appreciate it!  o/
 

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Very interesting. I just signed up to give it a try.
Did you ever toy around with the idea of a more interactive/eco-system type way of distributing points that drives engagement? Like, maybe commenting can increase the points you get or something like that? In theory, it might set up an engagement loop where users comment on posts to get more points to spread out or dump on their favorites. I have no idea if it's actually viable, though, or if it could throw something off-balance. Either way, I like the overall site idea.

Thanks  o/

I'm glad you mentioned the ads/premium currency because I'm actually developing away from that and still removing old code from when I thought it was worthwhile--but in truth, the returns on ads is so small it just isn't worth wasting people's time unless you have a large player base. Right now I'm on the fence between removing premium currency entirely or combining it with the bones currency and just having a "support if you like" option.

Thanks for taking the time to check it out!

You must have never completed a commercial project and have no concept yet of how quickly a cease and desist or IP claim can cripple shady developers. Likewise, many larger sellers often watch app marketplaces like a hawk for their content and will actively request licensing documentation. You are playing with fire doing such things.

That's really cool, man, thank you! I hope you enjoy it. If you ever get the time, you'll see the fruit of your labors right there in the first level   o/

The laser fences in this asset pack came in really handy for my indie game. Thanks for making these, I love the old school style.


https://store.steampowered.com/app/1747220/Neverspring_Chronicles/


I don't know if you like indie JRPGs but if you ever want a steam key for a free copy let me know!

I have no idea how search algorithms kept this from me for so many years. Very cool.

I downloaded it just to take a look, I noticed a server and a client. Does this support multiplayer?

Also, I was reading the attached licensing document and saw under the "Do Not" section:

"Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose"

Does that mean no commercial games or no commercialization of the software outside making a game? (just curious)

Ooooh :D

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I love your work! Especially as your style has evolved. I've been a patron off and on and bought individual packs as well to bring my indie game to life. So glad to see you're still at it. The day you stop will be the end of an era.

I was wondering, perhaps selfishly, if you've ever thought about a series where you edit some of your older clockwork or machine type enemies and adapt them into your newer style? By that I mean how your older work depicts more cartoon-like facial features and whatnot versus how your newer works are more... I don't know what to call it... Detailed? But there's certainly no lack of detail in any of your art so it doesn't feel right to call it that. I hope maybe you can understand what I mean.

Just curious. I know I'd buy it  :D

I love everything about these  :)

This is really great. I don't know if you plan to expand it with more options but I would absolutely buy expansions to this like extra weapon packs or extra clothing packs.

I just finished an RPG game and my one and only burning regret was that I had my hands tied with using the chibi-looking MV/MZ generator sprites for my battle characters. Thank you for making this.

This is really great. I just downloaded it, haven't loaded it into my project yet but the image alone looks great. Followed.

Just wanted to say thanks! I've been adding more and more of your artwork to my project as time goes on. Your animations look fantastic and they compliment multiple different art styles, which is very useful.

I also appreciate how you've arranged them. I was able to get the frames ported over to my required sheet format quickly and easily.

The magic rune circle animations were just what I needed to spruce up an important scene. I'm actually using a good handful of your work in this project if you ever wanna take a look: Neverspring Chronicles.

I just got this over on the Unity Asset Store and I love it.
The only thing I could wish for is a couple more weapons for the main character. Like maybe a pistol and a baseball bat or something. Really great asset. I even learned something new just looking at the included character controller. 5 stars! Fantastic demo scene, too!

I love this.
5 stars!

These are really beautiful. From the style to the color palette, I love it. You can just feel the Mega Man X inspiration and yet it doesn't come off as derivative. I also like how the bright colors pop without making it feel too cartoonish. Bravo on a job well done!

Hey GandalfHardcore,
First, of course, I've gotta say that I love your work. Seriously, I'm blown away every time I look at your stuff.

I've been purchasing some of your assets because I've got a little zombie game project stuck at the finish line and I need to do a full reskin of the characters and NPCs. I picked up your zombies, this pack, and the two agents and your medic and photographer even inspired some additions to the gameplay. I feel borderline ungrateful even asking this but I was wondering if you had any other modern-themed characters? Or if you intend to do any in the future? Maybe like a firefighter or escaped convict or whatever you might find in a zombie apocalypse theme?

I may be able to edit what I need but I'm a little hesitant. The quality of your work may be beyond my amateur editing skills so I figured I would just ask if you've got anything coming down the pipeline.

Thanks again for all your awesome art! Just looking at it inspires motivation and new ideas. You rock o/

Hey, love your work and your art style. Very thankful you are so prolific, it gives me a lot to work with.

I've been purchasing some of your assets because I've got a little zombie game project stuck at the finish line and I need to do a full reskin of the characters and NPCs. I picked up your zombies, police, soldiers, townsfolk, etc and was wondering if you have any other modern-themed characters. Or if you intend to do any in the future? Anything like a medic or a firefighter or escaped convict or anything? I'm pretty confident I might be able to edit some stuff but I figured I would ask if you've got anything coming down the pipeline.

Thanks again for all your awesome work!

Thanks for checking it out! I'll look into that haste bug o/

Most of these work just fine as sideview enemies. I picked this pack up to expand on your 8 Bit package I bought off Steam. Good stuff!

Thank you!

I am working feverishly to complete it. Almost there.

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These are really great, I love it. What are Terms of Use? Can they be used for commercial use? Education only? Etc?

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Thanks again for this great plugin. If you ever get around to adding anything more to it, the only thing I wished I had throughout my development was a way to script call or plugin command a check to see whether or not an event was in the player's line of sight. That'd be sick. o/

EDIT: It took some work but I figured out how to do it. Here's how I did it in case you ever want an idea for an update --- Within your KoTCRogueLikeLoSCheck() function I added $gameVariables.setValue(1, []); at the very start of the function then added $gameVariables.value(1).push([losarray[d][0], losarray[d][1]]); within the if ($KoTCRoguelikeLoSMap[losarray[d][0]] !== undefined && $KoTCRoguelikeLoSMap[losarray[d][0]][losarray[d][1]] == 0) statement.

Lastly, inside the event that I want to know whether or not it can be seen I add this script call:

$gameVariables.setValue(2, $gameVariables.value(1).toString());

ev = $gameMap.event(this.eventId());

$gameVariables.setValue(3, []);

$gameVariables.value(3).push([ev.x, ev.y]);

$gameVariables.setValue(4, $gameVariables.value(3).toString());

Followed by a conditional branch with this script call:
$gameVariables.value(2).includes($gameVariables.value(4))

If that script condition returns true, the event is in line of sight. If false, the event is in the fog.

Personally, I needed this feature to keep players from using skills and/or activating proximity triggers on events that were on the other side of a wall or behind a pillar. There's probably a better way to do it but this works for now.

I have been dying for more content like this. This particular style of battler, that FF4/FF5 type look. I mean, all of your work is pure gold but this in particular is a big deal for me. Take my money! o/

How am I only just now seeing this? Nice! I've scoured the web since I first found your work and there's just no one that hits this particular style like you do. Love it!

Hey, I had this same issue for a long time in my project. Specifically for Actor #2 for some reason. He seemed to have infinite comebacks no matter what I did, but it was working fine for other actors. Very strange bug. Oddly enough, it went away on it's own eventually. I don't know if there was a plugin conflict or what but I know the glitch you're talking about.

Hello o/

First, just wanted to say I have a couple of your plugins and I really like your work. You have some really unique stuff, and some great extensions to other plugins that I have found useful.

I especially like this plugin. It works so well for me. There is one little bug, though. I'm not sure if you are still updating this plugin or not, but there is a small problem when more than one party member dies. For example, if 3 party members die, all three have their comeback bars show up and all three will fill when you tap the button but only 1 will get up. Is there a way to make it so that either one bar pops up at a time or make it so that when a bar gets filled, it just resurrects anyone capable of a comeback? It's not super game breaking but it feels like the last little thing to really make this excellent plugin complete.

If you don't have time to work on it, I totally understand. Life gets busy. I mainly just wanted to say thanks for your hard work and I hope you do more someday!

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Hey Knight o/

Love your work, man. You've got some fun stuff in your plugin pile and so far each one is so lightweight on processing power, I can even use them on resource heavy mobile projects.

EDIT: My previous issue fixed itself.

Thanks again for the great plugins!

This is a very unique tileset. I like it!

I'm glad I followed your page! This is really something. You have managed to capture that old retro look but you somehow managed to give it a little more "umpf!" and grit than I've ever seen before in this style. This series is fantastic!

Love your work. So hungry for more of these! Do you think you'll ever release another set of battlers?

Haha this is a really fun idea. Cool stuff o/

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Have you tried Facebook Marketing yet? It's roughly $15 for 1 week of advertising (maybe for two weeks, can't remember at the moment).

You can also try submitting your game to GoG for free but they will play it and judge it worthy or unworthy. For $100 you can upload to Steam and they give it back if you make $1,000 or more in sales. Having your game on either of those marketplaces is like it's own form of passive marketing.

Right on o/

Had your profile on my favorites for awhile now and just got around to purchasing some of your work. Love it! Do you ever do comissions or custom work?