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Thank you for all your amazing feedback, also update!!

A topic by J_BALLA created Jul 01, 2021 Views: 406 Replies: 8
Viewing posts 1 to 6
Submitted (3 edits) (+3)

I wanted to thank everyone who left a thoughtful comment after playing Moon Risen.  

All the feedback has been incredibly helpful. You are all amazing!!


Many of you wanted sound, I added sound effects and 2 new music track.

Many of you said it was too hard, so I made it easier.

Some of you said it was too easy, so I added HARD MODE!!


There's many other little changes and big changes, if you try it out be sure to left me know what you think!! I'm still looking for feedback and criticisms so I can continue to improve as a developer.

https://moonrisen.itch.io/moon-risen


Here's how to beat the devil out of my miserable vampire on hard mode.. 

(make sure the quality is 720p60 so you don't lose frames)

(+2)

Nice video!

I will definitely play again. Thanks for that upload.

Submitted(+3)

Definitely going to be checking this update out!

Submitted(+1)

Completed this cool game 2 more times (normal, hard). Everything is just as good. The only thing is that the music of the first location differs greatly from other locations. Difficult level of the game, it didn't seem difficult to me, a slightly different boss behavior and that's it. And only this time I noticed that you can twist the pistol and somehow it probably shoots harder (didn鈥檛 have time to try it). By the way, the pistol is only needed so that the "cats", which are far away and a couple of buttons, no longer use it. Good luck in development =)

Submitted(+1)

Thanks so much for the feedback! Nothing is more fun to me in game dev than making the game more difficult. I love difficult games, but I try to restrain myself a little because I get so many people telling me that the games I make are too difficult xD So hearing you say it's too easy gets me excited to make hard mode more difficult or make more difficult modes in the future. I'll definitely work on finding new ways to make the pistol more useful in the future. My goal is to make it as useful as the whip, but each useful in different situations and encounters.

Submitted (4 edits) (+1)

I played it and I love that you spawn before the boss if you die. (YES I DIED)

Here are some things I think you can add/improve

  • When choosing the normal or hard mode, make it that pressing enter also works. Or make it that A key works when starting the game. 
  • Try teaching the controls in-game. If you want the game to feel professional, players shouldn't need to look at the controls in the webpage. This is easier said than done though. Over teaching can get annoying.   What you can do is either add a controls page at the start of the game or teach the controls when they need it/get the item. The controls that are not so obvious are falling down the platforms and the boots.
  • Having downward and upward shooting/whipping would be cool to add. The controls would be to hold up or down with the shooting/whipping key. :) (I just realized that holding up plus shooting is reload/power up gun so I'm not sure how you can add shooting up... maybe only the whip can whip up/down)
  • This might just be me, but I prefer the vampire to have no invincibility frames. It feels annoying to shoot the vampire and get nothing from it.
  • Since this is a platform game, try adding cayote time jumps and buffer jumps. It makes the jumping controls feel better. There wasn't much hard platforming in this game so it didn't really get in the way but would still be cool to add.
  • If you can, would be great if there is lore added to the game :)

That's all. Great job! Wish you luck in development :)

Submitted

Thanks so much, there's some really good points here! I noticed that input thing after I uploaded the game, it bugged me a lot. I'm not sure how I didn't notice while I was developing xD It's definitely on the list of things to fix along with including better input options in general, better in-game instructions are coming too. I might be able to include upward/downward shooting, I'll definitely be thinking about it and experimenting. I could always change the input for reload to make it possible. Imagine shooting downward while hovering, that would be wild! As for the whip, I definitely want to include more moves. I have some ideas, but I think it will take a lot of experimenting. I'll keep the invincibility frames in mind when I get back to the vampire. For now I'm working toward making an official demo that will be the beginning of the game up to the first boss (who is something other than the vampire, but keeping it a secret for now ;D). The vampire will be picked up on later, and I plan to change him up a lot. I've never heard of coyote jumps before, I looked into it and that is a really great idea! I'll definitely be trying out coyote jumps and buffer jumps to see how that feels in the game, thank you for bringing that to my attention. As for lore, there is definitely lore in the works. I got the basic story planned out, and some really good ideas for the world. During the game jam I just threw in anything and everything I could think of (the sunflowers come to mind lol). But as I continue I'm thinking the world will take on more of a futuristic gothic horror vibe. Thanks again for all the great feedback!

(+1)

Your response to feedback has been awesome, you're gonna go far! I look forward to seeing more of this game :D

Submitted

Thanks FreakZone!! The feedback has been so valuable, I've learned so much! I'm glad you think I'll go far, that's really encouraging to hear. I still feel like I have a long way to go. The game is undergoing a lot of changes and it's evolving a lot. I've made a very long list of changes/additions I need to make. I'm hoping I could have something cool to show within a month, but you know how these things tend to go. If I think it's one month, it could end up being two months xD I'm going to be workin extra hard to make it happen