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I liked what I played, despite not getting to the end. It doesn't do a lot, but whatever it does are done well. It's just that since it's so hard to move around and easy to bump into stuff, combined with limited visibility, there's just too many dead-ends. I get that some have fuel to soften the blow, but I feel like at the end it wastes the player's time a bit too much.

Thanks for the feedback. I'm glad to hear there were some parts you were a fan of :)

Overall I think it suffers from a less-than graceful introduction to the mechanics and a last minute difficulty bump to emphasize the "scarcity" portion of the challenge (specifically in the amount of fuel consumed by collisions). 

I'll be releasing an updated version of the game that smooths some of that out.