That makes general sense! Fictional Positioning is, of course, required to trigger moves. Based on the text of the move Sway, as written, I don’t think it works the way you described, though.
You wrote this about Sway:
So if the table feels that it lies within the realm of possibility that what a PC is saying to the King might actually have a chance of convincing him to do whatever… THEN the move triggers and you go through with its instructions:
However, the move says that it triggers when:
When you try to convince someone to agree and go along with you >>><<< clarify what you want them to do.
That is, all you need to do to trigger the Sway move is:
- Try to convince someone to agree to go along with you, and
- Make sure that you’re being clear
There’s NOTHING in the move right now about
- Whether or not your reasons are good
- Whether or not the person you’re trying to convince is willing to go along with your plan, no matter your reasons (as in, the extreme example above)
- Whether or not it “lies within the realm of possibility that what the PC is saying to the King might actually have a chance of convincing him to do whatever”
Now maybe I’m reading the move wrong. As written, it seems all you need to do is try to convince someone to perform a clear action, and there’s always a chance they might do it.
Another thought: even if I am reading Sway wrong, and the move as written doesn’t allow for the shenanigans I’m suggesting it does :), it still is definitely unclear. At the least, it should be reworded to help with the Fantasy World goal of being “Clear.”
Thanks for your thoughts! Hopefully this helps. :)