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(+1)

The reasoning here is the same that applies to all moves, in all PbtA games, all the time... do you have the appropriate Fictional Positioning to do that?
If yes, then your example (as extreme as it may seem out of context) will make perfect sense for everyone at the table within the specific circumstances.
If not, then the move does not trigger and the World makes a judgement call.

So if the table feels that it lies within the realm of possibility that what a PC is saying to the King might actually have a chance of convincing him to do whatever... THEN the move triggers and you go through with its instructions:

1) is the Player's description of their PC's actions triggering the move? Or do they need to describe something more/less/different for it to be the move?

2) is the NPC already convinced by the words and actions of the PC? Or are they doubtful/resisting/etc?

3) profit :P

- - -

If something feels POSSIBLE and/or PLAUSIBLE to the group, THEN the move deals with the chances of it being pulled off or not, and with which consequences.
Otherwise, it just can't be done... not at all... or maybe just not like this...

Does this answers your question? :)

The revised text will actually have a whole section explicitly explaining Fictional Positioning in practical terms, and with specific regards to moves, addressing a lot of questions I collected in these years of play :)

(1 edit)

That makes general sense! Fictional Positioning is, of course, required to trigger moves. Based on the text of the move Sway, as written, I don’t think it works the way you described, though.

You wrote this about Sway:

So if the table feels that it lies within the realm of possibility that what a PC is saying to the King might actually have a chance of convincing him to do whatever… THEN the move triggers and you go through with its instructions:

However, the move says that it triggers when:

When you try to convince someone to agree and go along with you >>><<< clarify what you want them to do.

That is, all you need to do to trigger the Sway move is:

  • Try to convince someone to agree to go along with you, and
  • Make sure that you’re being clear

There’s NOTHING in the move right now about

  • Whether or not your reasons are good
  • Whether or not the person you’re trying to convince is willing to go along with your plan, no matter your reasons (as in, the extreme example above)
  • Whether or not it “lies within the realm of possibility that what the PC is saying to the King might actually have a chance of convincing him to do whatever”

Now maybe I’m reading the move wrong. As written, it seems all you need to do is try to convince someone to perform a clear action, and there’s always a chance they might do it.

Another thought: even if I am reading Sway wrong, and the move as written doesn’t allow for the shenanigans I’m suggesting it does :), it still is definitely unclear. At the least, it should be reworded to help with the Fantasy World goal of being “Clear.”

Thanks for your thoughts! Hopefully this helps. :)

(+1)

I haven't abandoned you... I've just been very busy, but I'm looking into the matter ;)

Of course, take your time! :) I’m just leaving thoughts as I have them. Feel free to do with them what you think is best, and I hope they help improve Fantasy World at least a little bit. :)