Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alex Leone

194
Posts
17
Topics
293
Followers
53
Following
A member registered Aug 26, 2018 · View creator page →

Creator of

Recent community posts

If you do decide to make an Android version, just wanted to point out that publishing on the Play Store is a one-time $25 fee, which I would happily pay to play this game on Android! This game is amazing, and I love being able to carry it around in my pocket with me all day to try different loops out as I have new ideas. :D

Thank you for this answer. It leaves me with so many more questions. ❤️

Almost certainly not for you. There are two estranged Lover characters that you reunite or keep apart, as you please, but I have no options for player romance right now. Technically I could add an option where you romance one of the Lovers but that seems pretty sad to me: they’re pretty desperately in love with each other. If there’e enough demand for that, I’ll more strongly consider adding it.

It’s possible in a future update that you might be able to develop some sort of love/hate relationship with the Magician that might resemble romance, but that doesn’t sound like what you’re asking about. XD

what is a hortas?!

I have played Socery! 3 on Android! It was mainly as research for this game. I’m glad I’m not the only one who wants to play more text-based adventure roguelikes! :D

Thank you, glad you’re enjoying the game! :D

I don’t have a Linux machine to test on at the moment, but, looking at the code, it looks like the save file directory is $XDG_DATA_HOME/Leone Gaming/Upheaval, which looks like it’s possibly equivalent to $HOME/.local/share/Leone Gaming/Upheaval. Let me know if that works for you!

Also, let me know if you have any issues on the Steam Deck. I don’t have one to test on yet, but I’d love to make it a better experience for players if I can. :) Thanks!! I appreciate you!

The game is definitely not forgotten, but I am working on it much more slowly than I would like to, because of life and things. There’s a free demo you can try if you haven’t already. If you like the demo as-is and want more time per adventure, you could buy it as it is now (it will be more expensive when it’s done). I will complete the game, but I have no guarantee when that will be, unfortunately. Thanks for taking the time to comment, I appreciate your interest! :D

It is not forgotten! I’m still working on it, albeit much more slowly than I would like to because of life. I’m working towards a full release on Steam, but have no definite date unfortunately. Not sure why all the comments are from 4 months ago, but I’m very happy to see yours! :D

You can’t! It’s a location, I think. A really big horn on a scaffold you have to climb, if I remember correctly (it’s been a while).

The big horn that is sometimes used to summon the dragon.

You’re absolutely welcome, and thank you!! :)

That’s amazing! Glad you had such a good time with the demo. Thanks so much for sharing!!! :D

Thank you so much, that’s awesome! Thanks for joining the journey, and it’s great to have you along! :D

Wouldn’t dream of it, and thank you for such kind words! :D

105 tries! :D

Thank you so much, this made my week! :D I really appreciate the kind words!

I really like the atmosphere at the beginning! I got stuck on the part where I have to run away really fast. I tried it ten times and couldn’t get away from him. Is it supposed to be possible to escape, or should I be starting the game over to try something else first? Thanks! Excited to see what’s after this part in the game. :)

Thank you very much, this made my week! :D

I will take all ideas, of course!

Thank you for the very helpful screenshot!! I released another update (0.0.20) that I’m hoping will address this new issue. If you have the time, could you download the latest version and try again? Thank you so much for your help! :D

Hey WolfWarrior98, I just a new update that should (hopefully!) fix this (version 0.0.19). Could you download the latest version and see if the problem is gone or if it’s still there? Thank you so much for your report! :)

Thank you so much for these messages, Michael! I just released version 0.0.19, which should (fingers crossed!) fix these issues on Linux. When you have a minute, could you give this a try again and let me know if you’re getting working text-to-speech on Linux? Thank you!! :D

Dang, sorry text-to-speech isn’t working on Linux! I’m using the Xamarin library to output speech, I’m not sure which subsystem it uses on Linux. What speech subsystem do you usually use on Linux? Thanks!

Also, that’s great to hear that the elevated privileges issue is gone! :D

Hi Michael, thank you for bringing this to my attention! I had no idea the hardware information call would require elevated privileges. 😱 I removed it and just uploaded a new version 0.0.18. Could you try it and see if you’re still having the same problem? Thank you so much! 😄

I’d like to join the beta! :)

The Google Play link appears to not work anymore. Is there an updated link? I’d love to try this game! :)

The dialogues are in multiple files! There are over 50,000 words in the game so far, so having it all in one file would drive me a little mad! Here’s a preview of one of the files (all the tavernkeeper dialogue). Gif of VS Code scrolling down through a 500 line yaml file.

Hey! 😄 I’m using MonoGame in C# to make Upheaval. Everything is kind of roll-your-own. All of the dialogue, descriptions, etc. are written in yaml files, which are parsed into objects, which are processed by a set of functions that look at the current state of the game and pick which lines to show based on that (and often based on some pseudo-random chance). The game logic is in a separate class project: then I have a command line project and a MonoGame project which both reference the class project, so that logic is shared.

I’m happy to answer more questions, I just don’t want to ramble aimlessly for too long! 😅 What other questions do you have? 😊

I’ll actually be adding a new music track to the next update! Also, if you want music to play all the time during the game, you can enable that in settings (available right now).

I have plans to expand on the SFX, but I want to finish more of the content first. All ideas are welcome at this (and any) point!

Sure I can! Are you looking for music to play more often, or for more variety in the music that’s there, or for something else?

Sorry you’re having issues with the screen reader in the command line version! Does it sound like the ends of some sentences are being cut off?

Some players have reported the screen reader works perfectly with Upheaval, and some report lots of issues with it. I think it might be a screen reader configuration problem, but I’m not really sure how to fix it yet.

You can check with other players on the AudioGames forum to see what configuration options have worked for them. Otherwise, I’m adding text-to-speech to the graphical version in the next update (no ETA yet), which will hopefully make for a more consistent experience between players.

Yes, definitely! I’m still working on the next update. If you follow me here on itch.io, you’ll get an email as soon as it’s uploaded, so you don’t have to worry about when it will come out. :)

I would love for Upheaval to be on GOG later! Closer to release, I’ll reach out to GOG to see if I can sell Upheaval through their platform. 🙂

I definitely don’t have an exact answer, but, if I had to use black magic to try and estimate, I’d say that the engine/polish is about 90% done, and the content is (hopefully) 50% done.

Thanks for joining the Discord! Please let me know if you have any other questions or ideas. 😄

(1 edit)

Very fun game! :D

What do Goblins do? I don’t know how to decide how many to get before Prestige-ing, and I can’t get the exclamation mark on the Prestige button to go away! XD

EDIT: Also, is there a way to see how many Goblins I’ve attracted from past runs after I Prestige? Thanks! :)

Hey, I’m already on the AudioGames forum on this thread! My username there is @AlexLeone. If you respond on that thread, I’ll see it! 🙂

If you have a blind-accessible way to deal out a 52 card deck and recognize face-up cards on a table, then yes, Cat and Mouse is blind-accessible! The only accessibility tweak I’d make to the rules is to make it so the Mouse has to announce when/if they switch or move traps. Although maybe there’s some way to avoid this tweak that I’m not seeing right now. If you know of or figure out some way to play it blind-accessibly, comment on the Cat and Mouse project page to let me know! 😄 Thanks!

That’s a great question! I just checked my other games on itch.io for blind accessibility, and unfortunately none of the video games seem to work with a screen reader (I’m testing with NVDA). I do have some tabletop RPG supplements (mainly for Dungeon World) that should work fine, since they’re just PDFs. Let me know if you have any other questions! 🙂

Don’t be sorry, I love questions! 😄 Yes, the command line version has music. If you like, you can download the command line demo version and try it out and see if you like it. 🙂 I’m also very happy to answer any other questions you have! 😄

Same! I kept blowing the horn over and over again hoping she would come back. 🐉