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Alex Leone

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A member registered Aug 26, 2018 · View creator page →

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Thank you so much, this made my week! :D I really appreciate the kind words!

I really like the atmosphere at the beginning! I got stuck on the part where I have to run away really fast. I tried it ten times and couldn’t get away from him. Is it supposed to be possible to escape, or should I be starting the game over to try something else first? Thanks! Excited to see what’s after this part in the game. :)

Thank you very much, this made my week! :D

I will take all ideas, of course!

Thank you for the very helpful screenshot!! I released another update (0.0.20) that I’m hoping will address this new issue. If you have the time, could you download the latest version and try again? Thank you so much for your help! :D

Hey WolfWarrior98, I just a new update that should (hopefully!) fix this (version 0.0.19). Could you download the latest version and see if the problem is gone or if it’s still there? Thank you so much for your report! :)

Thank you so much for these messages, Michael! I just released version 0.0.19, which should (fingers crossed!) fix these issues on Linux. When you have a minute, could you give this a try again and let me know if you’re getting working text-to-speech on Linux? Thank you!! :D

Dang, sorry text-to-speech isn’t working on Linux! I’m using the Xamarin library to output speech, I’m not sure which subsystem it uses on Linux. What speech subsystem do you usually use on Linux? Thanks!

Also, that’s great to hear that the elevated privileges issue is gone! :D

Hi Michael, thank you for bringing this to my attention! I had no idea the hardware information call would require elevated privileges. 😱 I removed it and just uploaded a new version 0.0.18. Could you try it and see if you’re still having the same problem? Thank you so much! 😄

I’d like to join the beta! :)

The Google Play link appears to not work anymore. Is there an updated link? I’d love to try this game! :)

The dialogues are in multiple files! There are over 50,000 words in the game so far, so having it all in one file would drive me a little mad! Here’s a preview of one of the files (all the tavernkeeper dialogue). Gif of VS Code scrolling down through a 500 line yaml file.

Hey! 😄 I’m using MonoGame in C# to make Upheaval. Everything is kind of roll-your-own. All of the dialogue, descriptions, etc. are written in yaml files, which are parsed into objects, which are processed by a set of functions that look at the current state of the game and pick which lines to show based on that (and often based on some pseudo-random chance). The game logic is in a separate class project: then I have a command line project and a MonoGame project which both reference the class project, so that logic is shared.

I’m happy to answer more questions, I just don’t want to ramble aimlessly for too long! 😅 What other questions do you have? 😊

I’ll actually be adding a new music track to the next update! Also, if you want music to play all the time during the game, you can enable that in settings (available right now).

I have plans to expand on the SFX, but I want to finish more of the content first. All ideas are welcome at this (and any) point!

Sure I can! Are you looking for music to play more often, or for more variety in the music that’s there, or for something else?

Sorry you’re having issues with the screen reader in the command line version! Does it sound like the ends of some sentences are being cut off?

Some players have reported the screen reader works perfectly with Upheaval, and some report lots of issues with it. I think it might be a screen reader configuration problem, but I’m not really sure how to fix it yet.

You can check with other players on the AudioGames forum to see what configuration options have worked for them. Otherwise, I’m adding text-to-speech to the graphical version in the next update (no ETA yet), which will hopefully make for a more consistent experience between players.

Yes, definitely! I’m still working on the next update. If you follow me here on itch.io, you’ll get an email as soon as it’s uploaded, so you don’t have to worry about when it will come out. :)

I would love for Upheaval to be on GOG later! Closer to release, I’ll reach out to GOG to see if I can sell Upheaval through their platform. 🙂

I definitely don’t have an exact answer, but, if I had to use black magic to try and estimate, I’d say that the engine/polish is about 90% done, and the content is (hopefully) 50% done.

Thanks for joining the Discord! Please let me know if you have any other questions or ideas. 😄

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Very fun game! :D

What do Goblins do? I don’t know how to decide how many to get before Prestige-ing, and I can’t get the exclamation mark on the Prestige button to go away! XD

EDIT: Also, is there a way to see how many Goblins I’ve attracted from past runs after I Prestige? Thanks! :)

Hey, I’m already on the AudioGames forum on this thread! My username there is @AlexLeone. If you respond on that thread, I’ll see it! 🙂

If you have a blind-accessible way to deal out a 52 card deck and recognize face-up cards on a table, then yes, Cat and Mouse is blind-accessible! The only accessibility tweak I’d make to the rules is to make it so the Mouse has to announce when/if they switch or move traps. Although maybe there’s some way to avoid this tweak that I’m not seeing right now. If you know of or figure out some way to play it blind-accessibly, comment on the Cat and Mouse project page to let me know! 😄 Thanks!

That’s a great question! I just checked my other games on itch.io for blind accessibility, and unfortunately none of the video games seem to work with a screen reader (I’m testing with NVDA). I do have some tabletop RPG supplements (mainly for Dungeon World) that should work fine, since they’re just PDFs. Let me know if you have any other questions! 🙂

Don’t be sorry, I love questions! 😄 Yes, the command line version has music. If you like, you can download the command line demo version and try it out and see if you like it. 🙂 I’m also very happy to answer any other questions you have! 😄

Same! I kept blowing the horn over and over again hoping she would come back. 🐉

The graphical version has visual maps, background images for each region (forest, mountains, etc.), and limitations on how many options can be shown at once (it uses MORE OPTIONS and PREVIOUS OPTIONS buttons to cycle through all the options if there are more than six at a time). There may be some other differences I’m forgetting. The command line version plays kind of like a 1980s text adventure game, but has numbered options like in Warsim: The Realm of Aslona.

Yes, the final game will have a command line version! I’m not using Unity; Upheaval is made with MonoGame. If you know of any similar tools for MonoGame, I’d love to hear about them!

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The command line version of Upheaval will always support NVDA, but the graphical version unfortunately will not support any screen reader programs, even in the final version (I can’t for the life of me figure out how to support screen readers in MonoGame).

Yes, the command line version is currently blind accessible because it is screen reader compatible (I use NVDA to test, but others have reported that Narrator and JAWS also work)! I’m working on adding text-to-speech to the graphical version, but it’s not done yet (as of version 0.0.15).

Here’s an AudioGames forum thread for more history and context about Upheaval’s blind accessibility. 🙂

Hi darksand123, the current version of Upheaval (0.0.15) already has music and SFX! If you want, you can buy the early access alpha version right now here on itch.io, or you can wait until the game is fully released (I’ll increase the price after the full release). The free demo will always be available, and it should have more content the closer the game gets to release.

Let me know what other questions you have! 😄 Thanks!

That makes sense! 😄 Thanks for the reply!!

Very fun and short game! How many treasures are there to find? I think I found 4 or 5 of them. 🙂

😱 Thank you for the report! It looks like it’s a security issue that might have to do with how I’m signing the Mac application at the moment.

I found a workaround: you can open the Terminal and run this command on the .app file after you extract it:

xattr -d com.apple.quarantine "Upheaval.app"

I’ve tested this on my Mac computer and it seems to work for me (I found the same problem as you, actually). Let me know if this works for you, or if it doesn’t work (in which case we’ll try to find another workaround).

I would love to make a proper fix ASAP, but I’m also working on a number of other features right now, and I realistically won’t be able to work on the Mac signing until later this year, unfortunately. ☹️ Thank you so much for your patience, and please let me know if you notice any other issues! 😄

Thanks for the offer, Jose!

I already responded to you in the Discord, but for anyone else reading this and wondering: Upheaval is unfortunately either very very difficult or impossible to translate, and I think it will be years after the full release before I think about having any official translations. Of course, if anyone wants to attempt to translate it on their own, they’re more than welcome to! Thank you! 🙂

Thank you! 😊 There’s a lot in it, I’m glad it sounds interesting!

Super glitchy, but excellent game! Well worth polishing more, if the devs decide to. The art is charming, the power up arc is satisfying. Some really excellent design in here!

Same! :D

I love the dialogue in this game! :D

Is there a walkthrough for getting all the endings? Or, how can I bring the alchemist something meaningful of my own? I know several places that I can write letters now, but the game always ends right after I write them.

No worries, I really appreciate you looking into it, thank you!

I played for a couple of hours on my PC. Very fun game! :D I liked how simple travel was, so every location felt unique and discrete, but still easily accessible (because travel had no cost). Very fun managing stat resources vs. time vs. inventory resources to try and accomplish certain goals. Nice job! :)

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Hi, thank you so much for looking into this! I really appreciate it.

Here’s a screenshot of the error:

Model: Pixel 7
Hardware version: MP1.0
Android version: 13
Build number: TQ2A.230505.002
8GB free storage space
I have the stock Google ROM. My phone is rooted with Magisk.

I’ll plan to play Nirmita on my PC for now, when I have time to sit at my computer. Thank you again for looking at this! Let me know if any more information woukd be helpful, or if you’d like me to try something on my device. :)

Sounds good, thanks! The game wom’t install at all on my Android phone (I have Android 13 on my phone), and the error I get is that the app “isn’t compatible with the latest version of Android.”

Thanks for the quick response! Good luck whenever you look into this. Thanks! :)