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I couldn't figure out what to do after collecting the Lotus Flower - or even if I DID actually collect it, since when I swung the bottle at it, the bottle didn't seem to contain it, and the leaves of the flower made the same animation if I slashed at it. I also couldn't figure out what the purpose of the gems were.

However, the movement was very smooth and felt nice to control. I really like the idea of equipping two items to two different buttons. The sprite / animation work was very visually pleasing; I particularly liked the enemy sprite, and the animation of the grass being cut. The characters avatar changing depending on what items were used is a really nice touch that adds a lot of charm.

There is some good groundwork here. If you expanded this, and applied a bit more purpose and direction, I can see something very nice growing out of this. Cheers :)

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Yeah I only got done about half of what I wanted to do, but at least have a working Engine to build my full game off of! Glad you love the animation! The bush sprites aren't mine(Ben from Heartbeast) .   To "Finish" the game, after using the jar on the Flower it appears in your inventory.  Just use it like an item after that. just shows an alternate title screen and plays a secret track with extra art for the game.


I have updated the game since the jam ands plan on finishing it.

Glad you like my game mechanic